Category Archives: 2019 Posts

Family Feud (SNES)

Lately I’ve been watching a bunch of those “Worst Gameshow Answers” videos on YouTube. Most of them end up being Family Feud answers and it’s just so much fun watching Steve Harvey’s over the top reactions to the crazy things the contestants end up saying. But that got me thinking about how well I would do if I was ever on the show. Thankfully, there have been versions of Family Feud released on nearly every system, so the only problem is picking which one to play.

In case you’ve never seen the show, I’ll give a quick rundown of how the game works. Before the show, 100 random people were asked open ended questions and their answers were recorded. Then during the game, the contestants are asked those same questions and awarded point based on how many people gave that same answer. Whichever team earns the most points after several questions wins the game and is allowed to play the “Fast Money” round for a chance at the Grand Prize. Now that we know how to play, let’s pop in the SNES home version and see if we have what it takes to win the Grand Prize.

Gameplay

We start up the game, pick 1 family mode, and are surprisingly brought to an options screen before anything else. Just a few basic options, do we want music, and do we want the timer. The one that threw me off a little was Bullseye Round. I’m not familiar with a Bullseye Round, so for this first game we’re going to turn that off. With our options set, we then get to pick and name our family. There are only a couple of preset families to choose from, and it really doesn’t matter in the long run, so we just go with the first family it gives us. There is also an option to put in a code if we are returning champions. But this is our first game, so we don’t have a code this time around.

Once we’re done, the AI family is named, and we can start the game. Looks like the Grand Prize we’re playing for is going to be set at $5000. Let’s hope we win! Not that we’ll actually see any of that money…

The first members of each family step up to the podium to see who will control the round. Hands on the buzzer and we are given the first question. “Name something besides an old diary that would bring back memories.”

Well that could be just about anything, but first thing that comes to my mind is old pictures. Turns out that was the top answer with 44 out of 100 people saying the same thing. What a good way to start.

Since we got the top answer, we are given the option to play this round, or pass it to the other family. Obviously, we’re going to play it. For our next guess, we go with a yearbook. Not a very high scoring answer, but at least it’s on the board.

After those two answers though, my brain just kind of shut down. It always seems so easy when you’re watching the show. But when you have the timer ticking down in front of you, it puts a lot of stress on you. I ended up saying Old Toys, and Old Clothes. Neither of which were on the board. Then I went really stupid and said friends. In my head it made sense. Oh hey, I haven’t seen you in forever. Remember when we used to do stuff together? To this I got a mocking “Good Answer” chant coming from the audience, and my third strike.

Since we weren’t able to fill in the board, the other family has a chance to steal it. All they need to do is get a single right answer and all the points become theirs. Thankfully, they don’t have any answers either.

After their wrong answer, the remaining answers are revealed so we can feel stupid. I was at least close when I said clothes though. But I guess they were looking for something more specific now that I see Wedding Dress and Army uUniform. Oh well, I still get the points for the first round.

Time for the second question. “Name a place where you talk to someone through a glass window”. A glass window?… OH! Like at the bank? Turns out that was another top answer and we gain control of the board again.

Now we have a bit of a problem though, because those aren’t very common. Where else have we ever seen glass windows like that?… how about in jail? I’ve never personally seen it, but in movies they usually have to use those phones to talk to people behind the glass. Not only was that a right answer, but it shows a bit of cleverness by the game. I said “Prison” which ended up being a right answer for “Jail”. So I guess we don’t have to get an exact match on our answers.

After that, I can’t think of any other place where you would see those. I guess maybe the Drive Thru? It’s not the same type, but you’re kind of talking to people through a window. Maybe enough people thought the same thing. But no. Stupid me, I even double down and try Fast Food, thinking Drive Thru might not be recognized. But it’s still wrong.

I have no idea where else you might see those… Pharmacy? Gotta keep those drugs away from the addicts… but no, that’s three strikes for me, and we lose control of the board.

Thankfully, the Hall family doesn’t have a clue either. Turns out the other answers are Movies, Doctor’s Office, and Gas Station. I understand the movies, they’re in those little booths. I don’t know WHY they’re in those little booths, but they are. I have never seen a gas station where I talk to someone through a window though.

Whatever, I won the round, and I have a good lead on the other family. This brings us to the 3rd question. “Name a sport or game in which you need a rope.” Well that’s easy. It’s THE rope sport. Tug of War!

Keeping up the momentum, we quickly come up with the number 2 and number 3 answers of Jump Rope, and Rodeo. Just one more to go.

But what else uses rope? …Rope Swings? …Do those lane dividers in the pool count as rope? How about Competitive Knot Tying? Is that a thing? If it is a thing, it would need rope… Sadly, no one else came up with those answers, and we lose control.

Not to worry, so far the Hall family hasn’t had any good answers, they’ll probably just skip again. Except they don’t skip. They give Mountain Climbing, which turns out to be the final answer on the board. Just like that they steal all the points and take the lead.

Thankfully, there is a 4th round. I actually always thought it was weird that modern Family Feud only has 3 rounds. With only 3 rounds, winning the 3rd round alone is enough to win the game, making the previous 2 rounds meaningless. Anyway, final question is “From the comic strip ‘Peanuts’ name something the Red Baron Wears.” I love Snoopy when he’s pretending to be the Red Baron, I feel like I can see him right now. And the first thing that comes to mind is that big scarf of his. Turns out a lot of other people thought the same thing, because that’s the top answer.

After that, we say the Sunglasses (accepted as Goggles) and his Helmet. But there’s still one more thing. This outfits are always really simplistic. What else did he have on?

Did he have a Headset? I don’t think so. I don’t think they even had headsets during WWI. Flying Gloves? No. How about a Flight Jacket? Again no. What was the last thing he wore?

The other family can’t think of anything either. What was the last thing? A CAPE?! Snoopy as the Red Baron doesn’t have a cape! Does he? Google, what do you say? NO! That’s not a cape you idiots, that’s the scarf tails! No wonder I couldn’t answer it, I forgot to account for human stupidity when I was guessing.

Whatever, we won the round, and in doing so won the game. So now we get to play the Fast Money Round for a chance at the Grand Prize.

For the Fast Money Round, two members of the family get to play one after the other. They are asked 5 questions in a row and then all their points are shown at once. In order to win, they need to score 200 total points between them. Simple enough. So for our questions, we are given.

  1. Name a good color for a purse
  2. Name the first thing a baby learns to do
  3. Name the most beautiful animal
  4. Tell me which birthday you remember best
  5. Name a color of cake frosting

The thing I hate about the Fast Money Round is that the questions are a bit too open ended compared to the normal questions. Like that last one, name a color of cake frosting. Cake frosting can be made into LITTERALLY ANY COLOR! Even so, I did REALLY well with my answers. In fact, I got the top answer for every question other than the most beautiful animal one. So for the first family member, we scored a great 175 points leaving just 25 more points before we win.

For the second family member, they are asked the same questions, but because they might give the same answers, they get an extra 20 seconds on their timer. Not that it’s a problem here. Normally the second family member doesn’t get to hear the questions in advance. In my case I was able to think of both answers at the same time. I didn’t give as good of answers, but I got more than enough to get the 25 points we needed for us to win the Grand Prize.

With that, we have won the $5000 Grand Prize and are given a Returning Champions code if we ever want to play again for more money.

In fact, I’m going to do just that right now so we can see what this Bullseye Round is that we turned off the first time.

Apparently, the Bullseye Round is something that happens at the start of the game. Much like the podium questions during the normal game, we need to buzz in with an answer before the other family can. However, unlike the normal questions, only the top answer will be awarded points in this round.

If we do manage to get a top answer, our family is rewarded with a higher grand prize amount to play for in Fast Money. So we don’t really win anything NOW, but our prize is bigger later if we win it all. By the end of the round, my family was playing for a total of $11000 if we manage to win again.

The rest of the game plays the same way as before. For our first question, we get “Name something that people ‘Get out of’.” First thing that came to my mind was work. It got me on the board, and we get to play the first round.

Unfortunately, my answer of “Work” was the best answer I could give. I was thinking Appointments, or the Hospital. I did manage to get “Jail” on the board, but that was it before I lost control of the board. After seeing some of the other answers, they all seem so obvious that I feel stupid for not thinking of them. At least the other family couldn’t think of anything either, so I get the pathetic 20 points and take the small lead.

Next up, “Something you eat that starts with the word ‘Rice’.” For this I managed to get the top answer of Rice Pudding and took control of the board again.

After that, I couldn’t really think of anything else that starts with Rice. I guessed Rice Cake, but that wasn’t on there. What else is there? I’m thinking Fried Rice, but that doesn’t START with rice. I end up guessing Rice Crackers. Then what do you call it. That box rice. Riceroni! I don’t know how it’s spelled, I never buy the stuff. Needless to say it wasn’t on there and I lost control of the board.

The other family has the chance to steal, but they were stupid and said “Rice Cakes”. Idiots, I already said Rice Cakes and it wasn’t on there. Wait. WHAT?! But I said rice cakes! Why did I get it wrong? Is it really because I didn’t put an S at the end? That should have been picked up as close enough. The game was doing so good before with picking up close enough answers.

It looks like “Rice A Roni” was on the board too. Not that my spelling of the brand was even close to right. But I knew that answer at least. Oh well. The other family gets this board and takes the lead.

Third question was tricky. “Name something that sometimes gets overheated for no reason at all.” I don’t really like that question, because I believe there is always some reason whatever it is is overheating. Regardless, I guessed “Car” and got the top answer and control of this board.

But what else regularly overheats? Computer wasn’t up there, and that’s the only other legitimate guess I have. After that I did stupid guesses of “Oven” and “Boiler” because I couldn’t think of anything that would become overheated. Then the other family gets their chance and picks a rather sexist answer of “Spouse”.

Amazingly, it was actually up there! Along with Temper and Hair Dryer. I understand the Hair Dryer, but Temper? I’ve heard of hot headed, but I’ve never heard anyone refer to someone’s temper as “Overheated”. That’s not a thing people say. But because Spouse was up there, the other family now has a commanding lead.

If we hope to win, we need to get this last question. Once again, it’s a bit of a tricky one. “Name your favorite thing to do at an Amusement Park”. Of course, I guess the top answer, Go on Rides. That’s why everyone goes to an Amusement Park. But what else do people do there?

I guessed Eat, which was on there, because of course it is, park food is the best. But what else. I thought maybe get Signatures? I remember going to Disney and loving getting signatures from all the characters in costumes, apparently no one else liked that because it wasn’t on there. Neither was Taking Pictures or Being with Friends.

Now we’re in a tough spot, if the other family gets something on the board, they will win the game. Even if they don’t get it, that might not be enough points to pass them. Thankfully, they have no guess and the points are mine. But what’s up with those other answers? Watch People? What creeper is going to the Amusement Park just to watch people?

With that, we just BARELY have more points than the other family. But what’s going on, there’s a 5th question this time. Did I count wrong? No, there were only 4 questions last time, and this is the 5th question this time. Maybe this is also part of turning on the Bullseye Round. So for what should REALLY be the last question. “Name a Famous Animal Threesome.” I love DuckTales, so right away I thought of Huey Dewey and Louie, a rather long answer that I just barely managed to finish typing in time. It was on the board, but as the lowest answer.

The other family picks Three Bears, and right away I feel like I was over thinking the question. Because they picked a better answer than me, they actually get control of the board for once.

Thankfully, that was their only guess for their entire turn at the board. I actually kind of wish the game was programed in with bad answers for the other family to give instead of them just quitting.

It’s my chance to steal. But I have two answers that might be right. Three Blind Mice, or Three Little Pigs. Either one of them might be up there, and I MUST GET THIS TO WIN! Thinking about which is more popular, I put everything on the line with Three Little Pigs, and YES! TOP ANSWER!

Turns out Three Blind Mice was also on the board, so either way I would have won. Now for real this time, my family has won the game and will get to play Fast Money again.

This is the same thing as last time. 5 questions, try to get 200 points. My questions this time were.

  1. Tell me how many magazines you read regularly
  2. Name something that’s made to be absorbent
  3. Name a fabric evening gowns are made of
  4. How many times would you pay to see a movie you loved
  5. Name something you see while hiking in the woods

Once again, these are VERY open ended questions. Somehow I manage to get a few number one answers with Paper Towels, Silk, and Trees. Thanks to that, we scored 127 points already. Not as good as last time, but we’re more than half way there.

We had a few dud answers the second time around, but we somehow manage to get the points we need and win it again. Now we’re up to $16000 in winnings! When do I get my check? We also get a new Returning Champion Code, but I think that’s all for now.

Verdict

Gameplay – 8 / 10

It’s a very simplistic game, so there isn’t really much to criticize here. You’re asked a question and then you type in an answer, and that’s about it. The only thing I can really comment on is the AI attempting to accept answers that are close enough. Obviously, the live judges on the show are pretty lenient when it comes to the contestant’s answers, and at times the game tries to do the same. Unfortunately, an SNES era AI is simply incapable of having the same judgement as a live judge, and sometimes you will be told your answer is wrong even though any live judge would have given it to you. Case in point, my answer of “Rice Cake” singular was wrong, but “Rice Cakes” plural was on the board. However, I do want to praise the game’s AI contestants for being programed a bit on the dumb side. No one wants to play a game like this and actually COMPETE with an AI that has the answer sheet. They want to be the ones playing and guessing. They’re not complete push overs, and they will occasionally steal the board if you don’t fill the whole thing. On the other hand, they give you plenty of time at the buzzer, and very regularly have no answer at all. It feels like a good balance that gives the edge to the player, which is exactly what I think most people would want.

Graphics – 7 / 10

Once again, there isn’t really much to criticize because there simply aren’t many graphics at all. There are only a small handful of contestant families to choose from, and these can’t be customized in any way. But they are well designed for what they are. So there isn’t really much to fault graphically.

Audio – 7 / 10

The audio is probably the most lacking aspect in this game. They recreated the show’s theme song pretty well, which is nice. But other than that, there’s really only some clapping, and a few sound effects on the board. There simply isn’t must else to hear. One thing that I do want to praise the game on is its sarcastic use of the “Good Answer! Good Answer!” crowd support sound clip. Whenever you hear this, you just KNOW your answer is nowhere on that board because you’re a complete idiot.

Story – N/A

You’ve landed a spot on a gameshow, don’t make a fool of yourself. What more story do you need?

Total Playtime – N/A

A full playthrough of the game only takes about 15 minutes. However, the game’s cover claims there are 4000+ different questions for the game to ask you. Since you’re only asked a handful of questions each games, it’s theoretically possible to play a couple hundred games before you would ever see a repeated question. In that regard, it’s actually a pretty good value.

Total Deaths – N/A

You might WANT to die after giving a particularly stupid answer. Especially if it becomes immortalized on YouTube. However, it is not a standard part of the game to actually kill the losing team.

Overall Score – 7 / 10

Overall it’s a fairly good recreation of the show. I’ll admit that I wasn’t aware of the Bullseye Round before playing this game, but apparently that was a feature of the show during the time this version was made. So at the very least I learned something new. The game does suffer a bit from the AI not knowing if your answer is good enough at times, but it does the best it could for the system it’s on. However, that shortcoming is somewhat balanced by the AI Contestants being on the dumb side, giving the edge to the player. Of course, a game like this would probably be best played with a friend or group of friends, and with the claim of over 4000 questions, you can play it over and over again before you start to repeat questions. When all’s said and done, it’s a fun game that is well made for the system, and worth playing if you’ve got a few minutes to kill.

8 out of 100 people are dumb as hell…

I hope you enjoyed Family Feud (SNES). If you did, like and follow me on Facebook or Twitter. Also leave your comments, suggestions, and recommendations. If you’re feeling real generous, you can even Donate to help me keep the site going. Thank you for reading, and I’ll see you next time.

 

Hook (Game Gear)

The Game Gear hasn’t been getting much love lately. Well, technically the whole site hasn’t been getting much love lately. It makes a bit of sense at least. The Game Gear is the smallest of all my collections with only about 10 games in it currently. That’s actually a shame because I really love the Game Gear. Even if it ate batteries faster than anything else I’ve ever owned. So today, we’re going to take a whack at a game I loved to play as a kid but never managed to beat, Hook.

Hook, as the name suggests, is a movie tie in game with the 1991 Robin Williams movie of the same name. For those who have never seen it, it is a live action sequel of sorts to Peter Pan. In this version, Peter has married the grand-daughter of Wendy from the original story. In doing so, he has left Neverland behind, grown up into a workaholic corporate lawyer, and become a somewhat neglectful father of two. His new lifestyle has caused him to forget all about his past adventures as Peter Pan, which would be fine, if it weren’t also causing strain on his marriage and family life in the present. Even though he’s in a bit of a rough patch in his life, he never once thinks of possibly returning to Neverland. However, that doesn’t stop Neverland from coming to him, as one night his old nemesis Captain Hook comes to kidnap his two kids right out of their beds. Peter must remember who he once was and become the Peter Pan of the stories if he wants to save his kids. It’s actually a fantastic movie, and one of my favorites when I was growing up. So let’s see what the game version has to offer!

Gameplay

The game begins with Peter and his two kids, Jack and Maggie, standing by the window of Wendy’s old room. It’s time for bed, but the kids have questions for their father. Is Grandmother Wendy the same Wendy from the stories? Are the stories even real? Of course they are, but Peter has grown up and forgotten all about them. Instead, he insists that they’re just stories and they should stop thinking about it and go to sleep.

Naturally, the children don’t like that answer and insist that the stories must be real. This just makes Peter angry, yell at the kids to stop asking questions, and tell them again to just go to bed. How are they ever going to grow up if they can’t tell fact from fiction?

Getting the final word in, he sends them to bed telling them they’ll understand what he means when they grow up. However, the silhouette of a pirate ship in front of the moon implies they’ll learn a very different lesson tonight.

Later that night, Peter discovers the children are missing from their beds. Left behind is a note instructing him to come to Neverland if he wants to save them. Signed by Captain Hook himself.

Having forgotten all about Neverland, he thinks it’s some kind of joke the kids are playing on him, and starts yelling for them to come out. But no one comes. Instead, Tinkerbell shows up, sad to see that Peter has forgotten all about her, but willing to help him anyway.

The important thing is that Peter needs to save his kids, and she is here to help. This catches Peter’s attention, but he is still hesitant. He has forgotten all about his time as Peter Pan, and more importantly, he has forgotten how to fly.

Not wanting to waste any more time, Tink gives up arguing with him and simply knocks him out. She then wraps him up in a makeshift hammock and carries him to Neverland, he can figure out the rest once he gets there.

Once they arrive in Neverland, Tink brings him to the Lost Boys. Even though he has changed quite a bit since he left, she assures them that this is in fact Peter Pan. Most importantly, she needs their help reminding him how to be Peter Pan so he can save his kids.

The Lost Boys are skeptical. They’re willing to help, but only if he really is Peter Pan. Tink starts to defend him, but Rufio, the current leader of the Lost Boys, shows up to voice his objection. There is no way this person can be Peter Pan.

When Peter Pan left Neverland, he handed his magic sword over to Rufio, and that makes him Peter Pan now. So if Tink and Peter want the Lost Boys’ help, he needs to defeat Rufio first.

Even though this is all still training, Peter sure looks the part now in Pan’s classic green outfit. And while he might be lacking Pan’s magic sword, the regular sword he has on him is doing the job just fine against these Lost Boys. Likewise, he has yet to be remember how to fly properly, but he sure can jump pretty high.

Death Count: 02

However, there is a noticeable lag between the time you press the button and the time Peter actually swings his sword. Because of this, even a couple of hungry fish are strong enough to take down the mighty Peter Pan.

I think the problem is that the animation has a complete backswing, which causes there to be a full 15 frames between when the button is pressed and when the attack is registered. So we’re going to have to get used to attacking slightly earlier than we world normally expect. Unfortunately, that doesn’t help us any with the Lost Boys jumping down from high ledges, as Peter completely lacks any ability to attack upwards.

Death Count: 03

Thankfully, Tink is waiting just up ahead to lend us a hand. We might not be able to fly on our own, but with a good helping of Pixie Dust, we can fly for a short period of time. Sadly, the ability to fly is simply no match for Lost Boys on skateboards…

One good thing the game does have going for it though is the fact that you get unlimited continues. You need to start the stage over again after a continue, but the stages are all so short that it might as well be infinite lives.

Death Count: 05

And with how quickly we keep dying, we might be using quite a few of those infinite lives before we make it to Captain Hook…

Death Count: 06

Luckily, the stage is incredibly short and Rufio is just up ahead ready to fight us. Most likely resulting in our death, of course.

Rufio is the first boss though, so the strategy for defeating him is pretty simple. All we have to do is wait for him to wind up for his attack, and then get our attack in first. Looks like we’re not the only ones suffering from input lag in this game.

With Rufio defeated, he admits that we are in fact Peter Pan and hands over the magic sword. Thanks to this training, Peter also remembers being Peter Pan and is ready to fight Captain Hook to get his kids back.

In between stages, we get to see Peter’s progress around Neverland and over to Captain Hooks ship. It would seem that Peter has taken the rather illogical approach of going completely counterclockwise around the entire island rather than simply head 20 feet west to the ship. Maybe he’s trying to take him by surprise?

Anyway, the next stage is a forest stage and there are a few things we learn right at the beginning. First, Pan’s magic sword is actually quite powerful, capable of sending an energy wave out of it that can attack enemies from a distance. This will really help to counter the input lag. Also we discover a leaf which adds an additional point of health to our life meter, which we are very grateful for.

Death Count: 08

As we jump through the trees, we quickly learn a very sad truth about this game. That magic sword has a very limited lifespan on it. As soon as we are hit even once, it loses its powers. That would be fine, except that it’s not a full health ability, it’s actually a onetime power up. After respawning from a death, the power is gone and can only be reacquired if we find the magic sword again somewhere in the world.

Death Count: 09

Without the power of the magic sword, we’ll have to be extra careful to avoid the pirates and archers in the forest as we jump from tree to tree. More importantly, we’ll have to simply pay attention that we actually land on a tree branch, because some of these trees are apparently too tall to fall out of.

Eventually, we make it to a set of trees that have apparently been hollowed out by a very strange forest person. This forest person will pop in and out of the various holes in the trees at random, and it’s up to Peter to find him and attack him before he goes back into hiding. Curiously, there are also several phantom boxing gloves that might pop out of the holes instead, so we need to be on guard.

Thankfully, this is a very easy battle. After hitting him a few times, he’ll go fly off into the distance, never to be seen again. It looks like we also managed to rescue a Lost Boy in the process. I wasn’t aware the Lost Boys had been kidnapped as well as Peter’s own kids, but apparently they have and we’ll have to rescue them along the way to rescuing Peter’s kids.

Death Count: 10

As we continue our way around the island, we find ourselves on the side of a cliff and we need to find a way to reach the top. This would be so easy if Peter could remember how to fly, but he can’t, so we’ll have to take the long way up. Along the way, we’ll have to fight more pirates of course, but we also encounter the first regular enemy that doesn’t die from a single hit. These barrel riding pirates just get right back up and try to run Peter over again.

Death Count: 13

In addition to the enemies becoming stronger, and in this stage having the high ground advantage, we also start to notice that the hit detection is a bit questionable at best. I swear I was nowhere near some of the enemies and it still registered that I was hit.

About half way up the Cliffside, we actually manage to find Pan’s magic sword again. This certainly make the rest of the journey up a bit easier. Especially against enemies on different levels than we are. Just jump up and shoot the beam at them.

Shortly after that, we find Tink waiting for us. With her help, we can simply fly the rest of the way up the cliff where we find another Lost Boy waiting for us to rescue him.

Death Count: 14

We may have reached the top of the cliff, but now we have to pass across the waterfall to get to the other side. This is made much easier with Tink’s help. But we still have quite a few pirates stationed all across the waterfall to contend with.

Death Count: 15

After failing to simply fly high over everyone and running out of Pixie Dust, we try flying low under everyone, and that seems to be the better way to go. Not only does Tink fly ahead and wait to refill our Pixie Dust flying this route, but we also manage to find a Power Leaf to increase our health down here.

Death Count: 16

Once we make it across the waterfall, Tink is waiting for us once again to help us fly up and over a rather steep cliff side. With her help, this is a simple task. Unfortunately, it looks like someone is floating sticks of dynamite down on us from above with balloons. We’ll have to be careful passing through this section or Peter Pan might just get blown to bits.

Death Count: 17

If we manage to make it through the falling dynamite alive, we find ourselves at the edge of a cliff with no option but a leap of faith down into the unknown. Turns out we’re jumping right into the lagoon and quickly get eaten alive by more hungry fish.

Death Count: 19

This section feels impossible. We’re almost guaranteed to take damage just jumping into the water because we can’t see where the fish are before we jump. But then once we’re in the water, the hit boxes are too big and we get hit by fish that look like they’re nowhere near us. The above image for example, in the next frame registers a hit. Both of those fish look far enough away that neither one of them should be able to hit Peter right now.

Death Count: 22

Between how tall Peter is, the auto scroll, the attack lag, and having to swim, everything just rolls up into this impossible little stretch of water that we keep dying in over and over AND OVER again.

Death Count: 25

Eventually we find a strategy that works for us, though it is a bit cowardly for Peter Pan. Rather than swimming in the center, we instead swim so low that only the very top of Peter’s head can be seen on screen. Swimming this low, only the lowest swimming fish are any problem at all.

Death Count: 28

After what felt like forever, we finally manage to climb out of the water at the far bank of the lagoon. Sadly, our trouble aren’t over yet. On the other side, we find Tink once again waiting for us, and for good reason. The floor has become overgrown with thorns, so we can’t walk on it. If that isn’t bad enough, there is also a pirate here that is throwing his swords at us like boomerangs while we try to stay in the air.

Thankfully, it only takes a couple of hit for him to go down. If we simply rush him, we might get lucky and kill him before he manages to kill us. In doing so, we manage to save yet another Lost Boy that for some reason was kidnapped by pirates.

Death Count: 29

This brings us to the snow covered mountains on the north side of the island. Here, there are tons of sharp spike pits for Peter Pan to fall into, as well as a large assortment of pirates roaming the jagged hills. On the plus side, there is a very easy to grab extra life very near to the beginning of the stage. Not that lives matter much, but it’s still encouraging to have the extra lives.

Death Count: 31

As the level continues, we even manage to find an additional Power Leaf, bringing our max health up to 5 hits before death. Then shortly after we find a second extra life for this level. We’re really racking up those infinite lives now!

Death Count: 33

Anyway, we eventually make our way through the mountain range and find that bastard that that dropping bombs on us in the last level. This time he has defended himself beneath the spiked floors of the mountain in a place where Peter can’t reach him. From there, he’s just sending bomb and bomb floating up to blow Peter Pan to pieces.

After a few attempts, we finally come up with a strategy to deal with this guy. By staying to the sides, we can lure the balloons away from the center platform. Then we can jump over them and pop the balloons, sending the dynamite falling down onto the pirate’s head.

A few rounds of this, and that pirate is done for good. Once again, we manage to rescue a Lost Boy we didn’t even realize was missing. Actually, didn’t we save this exact Lost Boy several times already? Does he just keep getting kidnapped again after we save him?

According to the map, we’re about halfway around the island now, only a few more stages to go. For this next stage, we’re actually going to mix things up. Instead of the typical platforming we’ve been doing so far, it’s actually an auto scrolling flying stage.

Death Count: 34

There aren’t any enemies to encounter in this stage. In fact, the only dangers we encounter are a few of those dynamite balloons, and that’s it. Instead, this stage is all about conserving your Pixie Dust. If you use it the whole time, you’ll never make it from one Tink Checkpoint to the next. So it’s best to land on the branches and jump across them whenever possible.

Before the stage is done, we do manage to find Peter’s magic sword once again, but with no enemies to fight, it’s kind of pointless for this stage. So with little trouble we make it to the end and rescue another Lost Boy.

Considering we were half way across the island, I would have thought we had at least one or two more stages before we reach Captain Hook’s ship. But it turns out that isn’t the case. That flight over the woods actually managed to bring us all the way from the far side of the island straight over to Captain Hook’s ship docked at the coast. Now we just need to navigate it and find Peter’s kids.

As it turns out, navigating through the ship might be rather difficult. I’m not sure how any of the regular crew can possibly do it. The floor is lined with sharp spikes around every turn. Not only that, but there are large areas of the ship that are devoid of nearly any floor. Peter can only navigate through them with the help of Tink’s Pixie Dust, so how are the pirates doing it?

Death Count: 35

There is however one hall that stands out above the rest in the ship. This narrow hall is lined top and bottom with spikes and has no platforms at all in the room other than immediately in front of the exits. The only way the pirates can navigate this hall is by riding on top of wooden barrels. Which is good for them, but bad for us, because we don’t have enough Pixie Dust to deal with them AND stay off the spikes.

Death Count: 36

In fact, this room is completely impossible to make it through without running out of Pixie Dust. Going in a straight line from one Tinkerbell to the next, Peter has just barely not enough to make it from one to the next safely.

Thankfully, we come up with a solution rather quickly. If we fly up as close to the spiked ceiling as we can, stop flying and allow ourselves to fall down, then start flying again in time to avoid the spikes, we manage to add a few feet to Peter’s flying distance and get him through the hall mostly healthy.

Death Count: 37

Having made our way through the ship, it looks like we’ve managed to make it all the way to the ship’s bow where Captain Hook is waiting to duel with Peter Pan. Unfortunately, he has the high ground, and victory is his.

We’re not giving up that quickly though, a simple strategy to beat him quickly falls into place. Captain Hook manages to block most of the attacks we swing at him. However, a quick succession of jump attacks seems to be enough to get through his defenses. After a few hits he is knocked off the bow and victory is ours.

With that, Jack and Maggie are saved and we can finally return home. Suddenly, a sword comes flying out of nowhere and stabs Rufio in the back, killing him. It looks like our fight with Captain Hook isn’t quite over yet.

Death Count: 40

This time, Hook is capable of launching his hook at us in complete defiance of physics to attack us from across the ship. He is also even more capable now of defending our attacks. If that’s not bad enough already, he ALSO has more health now than he did a minute ago, somehow.

Death Count: 43

The basic concept of this fight should be easy. Avoid the hook projectile and attack when his guard is down. However, actually putting this into practice is very difficult. It’s made even more difficult by the fact that after using a continue, we no longer have our two extra health, so that just makes the fight even harder.

Death Count: 49

After hitting Hook a few times, he will abandon his new attacks and go back to the sword attacks he used previously. This means that we too can go back to our attack pattern of chain jump attacking in order to defeat him.

Finally, Captain Hook is defeated, this time for good. We also managed to save Jack and Maggie. There are also those two Lost Boys that we rescued multiple times each, apparently they’re the only ones left.

Now that this horrible experience is over, Peter tells the Lost Boys that he is never coming back and then flies off into the air back to London with Tink and his kids.

Back home, Tink is still pumped from the adventure they just had and is ready to go on another one. Peter on the other hand is officially done. He had fun, but now he knows that “Life is the biggest adventure.”

Verdict

Gameplay – 4 / 10

Let’s get this out of the way real quick. The hit detection is terrible. The enemies don’t appear to be anywhere near you when it says you were hit. Combine that with the input lag, and this game starts to boarder on unplayable.

Now, looking past those huge mistakes, the game itself would have otherwise been a fairly enjoyable action platformer. The controls are simple to pick up. The levels are straight forward, with a few hidden items thrown in. And once you get the enemy patterns down, it’s easy to complete the levels. I would have liked it if the magic sword stayed with you for full health, similar to the Master Sword’s ability from the Legend of Zelda series. That would have easily compensated for the input lag and hit detection. But sadly, that isn’t the case.

Graphics – 8 / 10

The Game Gear didn’t have much screen real estate to work with. With that in mind, I think they did a good job with what they had available. The sprites are about as big and detailed as they can be while still being playable. Likewise, the environments themselves feel unique and well laid out. There were a few spots where obstacles showed up from off screen without enough time to react to, but those were a surprisingly rare occurrence considering the limited draw distance of the screen. All in all, I think they did a pretty good job with the game’s graphics.

Audio – 8 / 10

The songs were nice, and after having recently watched the movie again, I actually recognized a few of them. So in that regard they did a pretty good job, especially considering the Game Gear couldn’t handle much.

Story – 6 / 10

The story of the game loosely follows the story of the movie, which is exactly what you want from a movie tie in game. However, it glosses over most of the conflict in the movie and leaves the game’s story quite thin. But it tried, so I guess I’ll give it an ok score for story.

Total Playtime – 1h 06m

Even with my multiple deaths, this is a very short game. In fact, there is a Let’s Play I saw where the player beat the whole game in under 30 minutes, cut scenes included. That’s to be expected with the Game Gear, since it would go through a full set of batteries in around 2 hours. Even so, I never managed to beat it as a kid because of the difficulty in doing so. For that reason alone, a save feature of some kind would have been appreciated. Even using an emulator it took me multiple sessions to beat. But that had more to do with me walking away in frustration than anything else. Thank god for save states.

Total Deaths – 49 Deaths

This is simply way too many deaths for a game that should have been so simple. Many of these can be blamed on my poor performance, but a large number of them I blame on the game’s terrible hit detection and input lag. This was especially true for that damn swimming section and those fish. I swear they missed me every time, but the game always said otherwise. This game would have been SO much easier if those were fixed. If there is one good thing to be said about the number of deaths though, it’s that the game’s unlimited continues was a much appreciated addition.

Overall Score – 6 / 10

Not to beat a dead horse at this point, but the terrible hit detection and input lag really dragged this game down. They artificially inflate the difficulty so much that at some point you don’t even want to finish the game. Considering how short the game is, that is actually an impressive feat. If it weren’t for those shortcomings, this would actually be a fun and relatively easy game. In fact, it’s a game I would gladly play multiple times if only it weren’t borderline broken. I even went into this play though wanting to really like the game. I had hoped I was simply remembering the game to be harder than it was because I was so young the last time I played. Sadly, the game is exactly as hard and broken as I remembered it. If there is any hope left to hold onto, it’s the knowledge that the game came out on nearly every system available at the time, so maybe one of the other versions is better. But for the Game Gear version, I feel like it might be benefiting from my love of the movie to earn some of the score I’m giving it. Final word, go watch the movie, but maybe pass on the Game Gear version of the game.

You were so close to a great game, but threw it away with bad hit detection and input lag…

I hope you enjoyed Hook (Game Gear). If you did, like and follow me on Facebook or Twitter. Also leave your comments, suggestions, and recommendations. If you’re feeling real generous, you can even Donate to help me keep the site going. Thank you for reading, and I’ll see you next time.

 

Tetris (Gameboy)

On July 31st 1989, North America was first introduced to the Nintendo Gameboy System. That means today will mark the system’s 30th anniversary. With that in mind I thought it would be fun to take a quick look at the game packed in with every one of those systems, Tetris!

By now, I expect everyone that has ever played a video games to have played at least one form of the game Tetris at some point in their life. It is the classic puzzle game where shaped blocks, known as Tetriminos, fall from the top of the screen for you the player to stack at the bottom. Form complete rows of blocks to make them disappear, and keep doing that for as long as you can. Now that everyone is caught up on the rules of the game, let’s see what the Gameboy version has to offer!

Gameplay

When you turn on the game, you are given two choices of game type as well as three choices of music. But let’s be honest, everyone just played with the default settings, so let’s get right into it. Once you pick the game type and music, you also given the option to set the starting level, which adjusts the game speed. With everything selected, it’s time to start the game.

As stated before, various 4 block shapes named Tetriminos will drop from the top part of the playfield and the goal is to arrange them together along the bottom. Once placed, they cannot be moved again. You can only keep stacking the new pieces on top of them. The shape and order of the pieces is also random, so there isn’t much option to plan too far ahead. However, you are allowed to see the next piece coming so you have at least some ability to plan out your placements.

Just placing the Tetriminos neatly next to each other isn’t enough though. You need to place them so that every available space in a given row has been filled with a block piece. Doing this will clear the whole row and drop down the blocks above it to give you more room.

However, even with the best stacking ability, you’ll eventually find yourself with a piece that simply doesn’t fit anywhere very nicely at all. This inevitably creates holes that are now impossible to fill in and the stack starts getting higher and higher.

But don’t despair. If you are persistent, you can clear row after row of blocks and slowly dig yourself out of any problematic placements you may have made.

Unfortunately, clearing more and more lines causes its own problems. For every 10 lines cleared, you gain a level. This causes the Tetriminos to drop faster, giving you less time to think and pick out good placements. Because of this, you will inevitably end up placings more blocks in less than ideal positions as the game gets faster and faster.

But as I said before, there is no need to despair. With some careful placement you can get the pile right back down to a manageable size. You may even be able to clear 4 lines at once with a well-placed straight piece.

Sadly, the game is one that is meant to be lost. Eventually the mistakes will build up far enough that you simply can’t keep up with it. Once the blocks become stacked all the way to the top, the game is over. In my game I actually managed to clear 110 lines before this happened. A personal best I believe.

Heading back to the start screen, we’ll check out what the B-Type game is. In this game type, we are again given the option to adjust the starting level, but we are also given the option of how high the tower will start.

For the most part, gameplay in B-Type is the same as in A-Type. However, the goal is different. Instead of being an endless challenge, B-Type has the set goal of clearing 25 lines in whatever way possible. Considering I managed 110 lines in A-Type, this might sound easy. Well, that’s where the High setting comes in. Having set my game to 3 High, the playfield begins with several rows of randomly placed blocks to make things more difficult.

But just like in A-Type, careful block placement can quickly chip away at any misshapen block tower. Eventually I managed to clear the required 25 lines of blocks and the game comes to a winning conclusion. Points are then awarded for the method used to clear each of the 25 lines. Obviously clearing single lines at a time are worth less than getting a Tetris by clearing 4 at once. But a win is a win, and we have now seen what this game has to offer.

Verdict

Gameplay – 9 / 10

It’s Tetris. You really can’t screw up Tetris. Later versions of the game introduced some new features like ghost pieces, and lock delay among a few other things. However, there is nothing wrong with the classic gameplay. What’s more impressive is that this game offered a two player option for friends that had two systems, two games and a link cable to connect them with. As the pack in game, it was obviously the first one to do this and really highlighted what the system was capable of.

Graphics – 9 / 10

Once again, it’s Tetris. There isn’t really much you can do with Tetris. So in that regard, there isn’t really anything to complain about with the graphics. Color would be nice, but not possible on the original Gameboy. There could have been some additional animations when a line was cleared, or when the game was over. But in the end there’s nothing really WRONG with the graphics as presented.

Audio – 10 / 10

There are 3 songs to choose from, but everyone always just picks A-Type. It is a rendition of the Russian folk song Korobeiniki and has since become synonymous with the Tetris franchise. Having become such a recognizable song since its use here just goes to show how perfect of a song choice it was for the game.

Story – N/A

Unless I’m missing something, I don’t believe there is a “Story” to Tetris.

Total Playtime – N/A

What makes Tetris so much fun is that you can either sit down and play it for 5 minutes, or if you’re really good, you can potentially play forever. For my game, A-Type lasting about 15 minutes while B-Type only took about 5 minutes.

Total Deaths – N/A

For the classic gameplay, there isn’t really a winning condition, so every game eventually ends in failure with the blocks stacking up to the top of the play field. It’s just something you have to accept as in inevitability. The only way to actually WIN the game is to play the B-Type game where you win once you clear 25 lines.

Overall Score – 9 / 10

The Gameboy version of Tetris wasn’t the best version of the game ever released, nor was it even the first version released. However, it was the version that brought the game to the spotlight and secured its place as one of the great classics of video games. Since then, Tetris has found its way to virtually every device possible, from console, to pc, to phone, and even to calculator. It is instantly recognizable the world over, and will hold a special place in gaming for years to come. Since it was the pack in game with every Gameboy System, it is in no way rare, and can be purchased for just a few dollars. So do yourself a favor and pick up a copy of your own, even if it’s just to hold a small piece of gaming’s history in your own hands.

Here’s to another 30 years for the Gameboy!

I hope you enjoyed Tetris (Gameboy). If you did, like and follow me on Facebook or Twitter. Also leave your comments, suggestions, and recommendations. If you’re feeling real generous, you can even Donate to help me keep the site going. Thank you for reading, and I’ll see you next time.

 

Teenage Mutant Ninja Turtles: Fall of the Foot Clan (GB)

There were a lot of cartoons in the late 80’s early 90’s that lived and died with that era. Truth be told, most of them deserve to be left behind. However, if there is one franchise from that era that is still hanging on even today, it has to be Teenage Mutant Ninja Turtles (TMNT). As of this writing, Nickelodeon is currently airing Rise of the Teenage Mutant Ninja Turtles, which is itself a relaunch of their own 2012 TMNT animated series. There have also been two live action movies released in 2014 and 2016, both produced by Michael Bay. So clearly the franchise is still going strong. However, it’s unlikely that it will ever reach the same level of fame as it had during its original 1987 Animated Series run.

 

Based on a comic by the same name, Teenage Mutant Ninja Turtles follows four anthropomorphic turtles living in New York City and fighting crime. During the late 80’s, the animated series was one of the most popular shows in its demographic. It spawned countless toys, multiple movies, and the “Coming Out of Their Shells” touring rock concert. So not everything was perfect. It also pumped out a rather large number of video games spanning multiple systems. Today, we are going to take a look at the first of those games to hit the Gameboy, Teenage Mutant Ninja Turtles: Fall of the Foot Clan. Being that this is a Gameboy game, I’m not going in expecting much. However, it is also a Konami game, and they were definitely at a high point during the early 90’s. No point sitting here wondering about it, let’s dive in and see what the game has to offer!

Gameplay

The game begins with the thinnest of plots. April has been kidnapped and it’s up to the turtles to go save her.

Before we actually get to play, we’re given a choice of who we want to play as. Personally, I have always loved Donatello. Partially because he was the smartest, but also because his staff has the longest reach of any of the weapons.

Since it’s a Gameboy game, the controls are rather limited. One button attacks, and the other jumps. That’s going to be pretty much the whole game right there. They can also throw a ninja star if they attack from a crouch, but we’ll rarely use it. That’s because most of the enemies die in one hit. This makes it easy to manage the enemies even when they do start coming from every direction.

Occasionally after defeating enemies, they will drop pizza which will restore the turtle’s health. They don’t show up too often though, so as always, it’s best to simply not take a lot of damage.

After defeating enough generic Foot Ninjas, Donatello reaches the end of the first section and ascends to the heavens. This somehow drops him off in the sewers where he needs to fight even more Foot Ninjas.

One thing that I do appreciate in this stage is that gaps of water are not instant death pits. But then I’m annoyed because I can’t identify whatever this black hole looking thing is supposed to be. I’m guessing it’s supposed to be a rolling barrel, but it doesn’t have any animation. It just bounces across screen exactly as you see it in the screenshot.

This stage does however introduce a couple new enemies like the random bats and the iconic Mouser robots.

Eventually, Donatello finds an exit and jumps back out to the streets of New York City. This section is very similar to the first section, except that now there will be the occasional group of Foot Ninjas trying to run us over on their oversized motorcycle.

Once we learn we can’t destroy the motorcycles, it becomes easy enough to simply jump over them when we see them coming. However, the game does start to ramp up the number of enemies on screen at the same time around this time.

We continue defeating all the ninjas that come our way until once again Donatello jumps up into the sky and somehow ends up in the sewers. This is exactly like the last time we were in the sewers except that now there will be the occasional falling brick that we have to watch out for.

This time, when we make it to the end of the stage, Donatello doesn’t do anything. It confused me for a second until I saw that arrow pointing at a couple of barrels. Looks like we’ll have to destroy them if we want to finish the level.

Walking through the newly opened hole in the wall, we must now face off against the rhinoceros like mutant Rocksteady. On paper, it looks like we’re at a huge disadvantage since Rocksteady brought a machine gun and Donatello only has basically a stick. However, those are the slowest bullets ever and Donatello can easily swat them out of the sky.

On top of that, Rocksteady is incredibly stupid. Besides shooting his gun, the only other thing he does is slowing walk towards Donatello’s staff. If we just stand there spamming the attack button, this battle is easily won.

As we transition into stage 2, we are given a single screen of story where Donatello hears April screaming. We are also given a chance to select a different turtle to play is if we want to. But we’ll stay with Donatello for now.

The second stage has us fighting our way through a generic factory. On top of the random enemies we’ll have to fight off, we’ll also have to be aware of the occasionally hydraulic press that could crush us if we’re not careful.

The factory seems to be in some state of disrepair and there will be the occasional falling brick for us to avoid as well. There will also be more of those roaming black holes trying to kill us. If only they would take out the Foot Ninjas on their way through the factory.

Before long we find ourselves running across rows of those hydraulic presses we were avoiding just moments ago. There also seem to be some living fireballs inhabiting the pools of oil on the floor. Speaking of which, these oil pools actually do hurt if we land in them, unlike the water from the sewers.

Death Count: 1

Climbing out of the oil slick, we press forward into the factory, eventually coming to a set of stairs. At the top is an opening, but Donatello chooses instead to jump through the ceiling. This ended up being a terrible mistake, because mutant warthog Bebop was waiting in the next room. Since we made some terrible mistakes on the way here, Donatello had only a single point of health left, and Bebop managed to rush him from behind before we even knew what happened.

With that, Donatello is captured by the Foot Clan and one of the other turtles is going to have to take up the fight. Being the leader of the group, I chose to go with Leonardo next.

Leonardo gets to start the stage right where Donatello left off, in the battle with Bebop. So first thing we do is jump before he can hit us in the back again. From here, we have a much harder fight on our hands. Bebop is much faster than Rocksteady was. On top of that, whatever gun that is he is shooting can’t be deflected like Rocksteady’s bullets.

We manage to jump over him when he rushes us, and get him from behind a few times. Unfortunately, Bebop also manages to shoot Leonardo quite a few times during the fight. Eventually it came down to each of them having only a single point of health left. The battle could have gone either way, but Leonardo ended up getting his attack in first and winning the fight.

As the battle comes to an end, the turtles (including Donatello who is currently captured) jump out of the sewers in time to see the Foot Clan drive away with April.

Needing to follow then, the turtles jump onto passing trucks and start running across their roofs. However, the Foot Ninjas aren’t just going to sit back and watch them do this. They start fighting us on top of the trucks, and occasionally throw Tetris blocks at us that the trucks were transporting.

Death Count: 2

After a short chase, we come against the next boss battle against… fly man? Let me check google real quick…OH! This is Baxter Stockman, the inventor of the Mouser robots. Why do I not remember him being turned into a fly monster? In my confusion, it looks like I also allowed him to defeat Leonardo. So now we’re down to 2 turtles.

Switching to Raphael, we quickly find a strategy that works against Stockman. He always heads to the corner of the screen to launch his attack, so we simply have to jump towards the opposite corner to avoid it. Then when he swoops down, we meet him in the middle to attack.

Just repeat this pattern a few times, and Baxter Stockman is quickly defeated. Unfortunately, we were too late to save April, and it looks like they have taken her to the river now.

Diving in after them, we find ourselves fighting not only the river current and the Foot Ninjas trying to stop us, but also flesh eating fish that to the best of my knowledge are not native to New York Rivers. Thankfully we can escape the fish with the aid of the various logs floating down the river. Unfortunately we’re heading upstream, so we don’t want to spend too much time on these logs.

Eventually we run out of logs to run across and are forced to wade through the river. No sooner do we touch the river bottom are we surrounded by enemies. We manage to fight most of them off, but one of the fish manage to latch onto Raphael’s arm and won’t let go.

As soon as the opportunity presents itself, we leave the river and follow the Foot Ninjas into a cave area. This quickly proves to have been a mistake. The cave is swarming with Foot Ninjas, Mousers, strange flying spike orbs, as well as those roaming black holes that I assume are supposed to be barrels.

Death Count: 3

Raphael does his best to fight his way through, but ultimately he is defeated. April’s fate now rests in the hands of the immature Michelangelo.

Death Count: 4

Picking up where Raphael left off, Michelangelo quickly makes his way through the cave. Unfortunately for him, it is none other than the Shredder himself waiting at the end. Michelangelo gets a few good hits in, but the Shredder is simply too powerful. Capable of teleporting around the field, he was able to quickly defeat the turtle, and in the process seal April’s fate.

So naturally, this is a game over for us. However, Konami did something pretty neat with this game. On the start screen, we are actually allowed to pick whatever stage we want to start the game on, and just go from there. So selecting stage 4, we can pick up the game back at the river with all 4 turtles and hopefully this time save April.

Death Count: 5

Starting once again with Donatello, we make quick work of the level, flying through the river and cave sections without much trouble. Sadly, we make little progress in our attempts to defeat Shredder once we encounter him, and Donatello is once again captured.

Switching on to Leonardo, the sword wielding leader of the group is a batter match for the Shredder. Leonardo takes his fair share of hits, and they both are down to a single point of health left. But Leonardo manages to get his strike in first and defeat the Shredder once and for all.

After the defeat of the Shredder, we find ourselves standing in front of the Technodrome. Surely this is where they are keeping April. We fight our way inside and as expected it is filled with Foot Ninjas. However, it is also filled with Robotic Unicycles (aka Roadkill Rodney) that will electrocute the turtles with their metal whips. What makes these enemies so terrible, however, is the fact that they are the only non-boss enemies that can’t be killed in a single hit.

Death Count: 6

Between the foot soldiers, the Mousers, random electric beams, turtle seeking missiles, and Robotic Unicycles, it just becomes too much and Leonardo is captured.

Death Count: 12

Sadly, neither Raphael nor Michelangelo manage to make any further progress through the Technodrome either. I’m actually a bit ashamed to say it, but we go through an additional full set of turtles after those two before we see any additional progress.

Time to relax, take a deep breath and focus. We’re trying to rush, and that clearly isn’t helping anything, especially in this game. That’s because the enemy attacks aren’t random. They are on a strict pattern based on progress. If we simply inch forward rather than rush, we can easily keep the enemy count down to one or two enemies at a time. Completely manageable.

With our new slower pace, we finally make it through the first area and into the next, which appears to be a rather nondescript hallway. It is of course filled with enemies every couple of steps, but most of the obstacles from the previous section are gone. Instead, we need to be aware of rather large spiked platforms that come flying across the screen occasionally.

There were a few spots where perhaps I was starting to rush again, and ended up surrounded by enemies. But in general, this second area was relatively uneventful, bordering on boring. It is completely flat the whole way with only the occasional spike pillar to break up the enemies.

When we finally make it to the end of the hallway, we are faced with the final boss of the game, Krang, the brain-like alien inside its exo-suit body. Normally this would be an intimidating battle, but I found an unfortunate weakness in Krang’s attack. Apparently Krang’s stubby little legs are too short to reach us if we just stand in the corner.

Donatello’s staff, however, is plenty long enough to hit Krang every time he comes close enough. So all we had to do was stand in the corner attacking and wait for Krang to simply walk into our attacks. Before long, Krang is defeated and vanishes into another dimension.

Having defeated all of the bosses, the Foot Clan is defeated. With that, the turtles manage to save April, and the game is won. The end.

Verdict

Gameplay – 8 / 10

Gameplay wise, it was pretty good considering the Gameboy only has the 2 buttons. The turtles respond quickly, and control very well. However, there wasn’t really much to the game as a whole. With nearly all the enemies dying in a single hit, it felt like it was only a step up from a Game & Watch type game. Honestly, the one big complaint had as far as gameplay was that there was no option to attack upwards. A lot of the Foot Ninjas jumped downwards at the turtles in such a steep angle that they basically landed on their heads. It would have been nice to attack upwards in those instances.

Graphics – 6 / 10

The graphics in general I thought were very nice. All the character sprites were rather large and detailed. Likewise, most of the backgrounds were beautifully done. However, it was very inconsistent. Yes the first stage was wonderful with the gray shading of the bricks, the posters, little tuffs of grass, and the skyline in the background. But then you have that last hallway that had a floor pattern and literally nothing else. Also there are very few frames of animation for any of the characters. Match that with the fact that the turtles generally stay center of the screen, and once again the game feels like a Game & Watch game.

Audio – 8 / 10

For a Gameboy game, the audio was pretty good. The music was rather pleasing, and they did a good job recreating the theme song. There weren’t a whole lot of extra sound effects though, but I guess there also weren’t a whole lot of elements to the game either that required sound effects. So overall well done audio.

Story – 5 / 10

The story is a bit flat, as you can see. April has been kidnapped, and the turtles need to go rescue her. They did make at least some effort though with the little story cards in between stages, so they get credit for that.

Total Playtime – 0h 46m

It’s a rather short game. If I hadn’t lost focus towards the end, I could have easily finished the game in under half an hour.

Total Deaths – 12 Deaths

12 deaths is actually a bit embarrassing for this game. It’s not a very hard game, especially once you learn the tricks for fighting the boss battles. Go slow and take your time, and I’d say it’s easily possible to finish the game without ever dying.

Overall Score – 7 / 10

As a TMNT fan, this was a fun game. Admittedly, there isn’t really much to the game, but that’s ok. Most Gameboy games are kind of on the short side, so it gets a bit of a pass in that regard. Looking past the short length, it did a lot of things right. The sprites were big and detailed, the music was nice, and the gameplay was fast pasted and hectic without being overly difficult. I also do appreciate the level select option right on the start menu for people like me who can’t finish the game with only one set of turtles. All that being said, I can’t ignore the fact that there isn’t much game to be had. If you’re not already a TMNT fan, there really isn’t anything here for you. However, if you are a TMNT fan, it’s a fun little game that’s worth giving it a chance.

You copping a feel there Mikey?

I hope you enjoyed Teenage Mutant Ninja Turtles: Fall of the Foot Clan. If you did, like and follow me on Facebook or Twitter. Also leave your comments, suggestions, and recommendations. If you’re feeling real generous, you can even Donate to help me keep the site going. Thank you for reading, and I’ll see you next time.

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