While Moonside may be a neon version of Fourside, it doesn’t have the exact same layout. As such we spend some time simply reestablishing our surroundings. Of course, this becomes much more complicated with so many people in town teleporting us away. Maybe it would be best if we just stopped talking to people for a while.
It also doesn’t help that the town is swarming with monsters. My favorite of which, at least in design, is the Dali’s Clock enemy. These are of course based on Dali’s famous painting “The Persistence of Memory” which just happens to be one of my favorite paintings ever. As enemies however, these guys can be quite frustrating. They don’t have much health, which is good, but they have the ability to stop time and attack multiple times in a row. If you don’t defeat them quickly, you could be in a lot of trouble.
Speaking of having to fight quickly, you also need to watch out for the Robo-Pump enemies. These enemies show up as small fires on the world map, and seem easy enough at first when you encounter them. They don’t ever attack, and simply start counting down from 3 whenever it’s their turn. However, if they manage to count down to 0 before you defeat them, they will throw a bomb at you, damaging the whole party. They’ll also restore their health to maximum and start the process all over again.
Exploration of Moonside is slow and in the end provides us with little new knowledge. Many of the people speak nonsense, so you can’t really gain any information from them. We also didn’t encounter anyone that would fit the description of having a unibrow and gold tooth. What we did learn is that there are invisible walls set up around town, which makes me think we’ll have to talk to more people and hope one of them teleports us somewhere good.
So for now, we’re going to have to accept the fact that we’re stuck for the moment. Join us again next time as we start teleporting all over the place hoping to find our way!
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