Category Archives: News

Earthbound – Day 08

–Day 08–

After finally restocking my pockets full of hamburgers, it’s off to the next town. Just as Captain Strong instructed, the other officers have removed the barricades leading to Twoson. Let’s see what dangers await us ahead.

Well, I can’t really say anything about dangers, but there is a funny little house along the road. And in this house is a family of exit mice. These little guys will come along with me as an item, and if I use them, they will help guide me out of any caves I’m in. I figured that could be useful, so I’m willing to give up an inventory slot for that.

Honestly, the path between Onett and Twoson was rather uneventful. I am a bit happy though, because I think I figured out what those magical butterflies do. It looks like when you catch one, they restore a bit of your PP. now that I know that, I can make better use of them.

Well, now that we’re here in Twoson, it’s time to start exploring. By chance, the first spot I end up in is Burglin Park, a sort of open air flea market by the looks of it. It looks like there’s quite a bit of stuff to buy here.

Among the other things for sale in the market, I want to point out two things in particular. First is the “For Sale Sign”. This item will summon a random crazy person to you who will buy any of the items your carrying but don’t want anymore. This could come in very handy on longer cave runs to free up inventory space.

The other thing I want to point out is the condiment stand. Apparently you can buy different condiments like ketchup or hot sauce to put on your food. Doing so will apparently enhance the healing effects it has when you eat it. For lack of inventory space, I only purchased ketchup. I’m curious to see what it ends up doing to my hamburgers.

During my shopping spree, I start talking to the various people in the park, and I come to find out there’s a somewhat dark presence watching over the whole thing. Apparently a person named Everdred is in charge of the park. If I’m to believe what I’ve heard about him, he has ties to many burglaries and kidnappings in the area. But he does offer his protection to the park, so I’m not sure if I should fear him or not.

That question is answered for me rather quickly when I actually encounter him. As soon as I get close to his house, he jumps down from the roof and attacks without warning.

Going into this fight, I have max HP and PP as well as a pocket full of hamburgers. So needless to say, I’m not too worried about this fight. On top of that, his attacks aren’t anything worse than what the Titanic Ant or Chief Strong were doing. So there’s no real cause for concern.

However, Everdred does one thing that the others didn’t, and that is stealing from me. Every few turns Everdred will try to steal one of the items in my inventory. Thankfully, this theft attempt usually fails, but he does manage to sneak off with one of my burgers before the battle is done.

After coming to his senses, Everdred mentions finding out about the girl Paula. It would seem she has gone off to a secret hideout in the Grateful Dead Valley. Unfortunately, a chubby boy and a weird guy in a blue outfit have kidnapper her.

If I don’t save her soon, they’re going to make her into a human sacrifice. In fact, she may already be dead. But if I do manage to save her, I need to be sure to come back and tell him. Well, that sounds like good enough motivation to go save her. Of course without an actual ticking clock, we are free to finish exploring the town before we even think to go look for her.

I was going to head to the hotel and quit for now, but along the way something weird happened. Once again, the photographer guy from before fell from the sky to take my picture. What is his deal? Just like last time, as soon as the picture was taken, he floated back into the sky and was gone again. I really hope the game explains what he’s all about.

Anyway, that’s it for now. Join us again next time as we finish exploring Twoson and see what this new town has to offer.

Earthbound – Day 07

–Day 07–

At this point, there’s really nothing more I can do other than train, train, and train some more. Stock up on hamburgers if I need them, and just press on. Eventually I manage to push my way up to the top of giant step where I encounter this odd glowing star thing blocking the path.

Frank did mention a monster that sucked up all the energy, and sure enough this is that monster. The Titanic Ant and its cohorts are blocking the path, and we must defeat them before we can claim the Giant Step as one of My Sanctuaries.

This battle is definitely the hardest one so far, and even after all the training I don’t feel I was ready for it. I opened with a PK Gaming α to clear out all the regular enemies and leave only the boss. A good strategy I think. However, I wasn’t prepared for the Titanic Ant’s PSI Magnet α attack. Every time it used this, it would drain away the precious few PP I had until they was completely depleted.

With my PP gone, that put me in a very bad situation. Currently, PK Gaming α is my only offensive ability, so I wouldn’t be using that much more this battle. However, PK Lifeup α is my main healing ability. Without access to that, I need to rely exclusively on my hamburger stash, which disappears fast against the Titanic Ant’s strong attacks.

Eventually, I’m forced to eat even my skip sandwich, which is the last of my healing items. I was hesitant, because I was certain I would lose and it would have been a waste. However, I just barely managed to beat the Titanic Ant, and in doing so gained an amazing 759 exp, as well as instantly leveled up to level 11.

With the Titanic Ant gone, I can now make my way to our goal. With the sound stone in hand, Ness manages to record the sound of the Giant Step. Before that however, the game goes out of its way to point out that Ness sees “A small, cute puppy.” I’m not sure why this is relevant, but I have a feeling it will have some deeper meaning later.

I honestly feel accomplished finally making my way up here. However, I’m a bit scared I may yet have bitten off more than I can chew. While I did manage to beat the monster, I used up all my items in the process. Now I need to make my way back through the caves to get back to town with no items and half health. One again, the game shines in its attention to detail. Not only is my HP and PP restored after the fight, but nearly all of the enemies in the cave are now fleeing from Ness, making the trip back much easier.

As I make my way back through the caves towards town, I have another stroke of fortune as I encounter another magical butterfly. I’m still not sure what these little guys do, but for some reason it makes me happy just to encounter one. What doesn’t make me happy however is the police officer waiting at the cave entrance below for me. No good ever comes from police waiting for you at the only exit.

Sure enough, the officer scolds me for ignoring the “Do Not Enter” sign posted on the fence. Go talk to the mayor, I have special permission to be here right now. Permission of not, the officer tells me to come down to the station later. I found this a little odd. If I’m in trouble, take me to the station yourself. Don’t make me come down there just to turn myself in.

If the officer isn’t going to drag me down to the station himself, I’m going to take a well deserved nap at the hotel before I go see him. In a way, I’m glad I did, because I’m treated to a mysterious cut scene in my sleep. It would seem I am being contacted telepathically by Paula, the girl I got to name before the game began. Other than telling me her name, there wasn’t really much to the message. However, I remember one of the locals mentioning her living in Twoson, the next town over. Too bad the roads are blocked.

Now that I’m well rested, I guess I had better head over to the police station and get chewed out by the police chief. Even when being scolded, you have to love the games humor, substituting in line after line of “Blah blah” in place of an actual scolding. Not to mention the shameless self promotion by the other officer. We’re the hero of this game, we know we didn’t do anything wrong.

After the scolding, the other officer questions if I really want to go to Twoson. I have nowhere else to go at the moment, so yes, I would like to go there please. Little did I know the police would test my strength in battle before they would be willing to open the road back up. I wish I had known this ahead of time, I would have stocked back up on hamburgers first.

So one by one, the police officers fight me, and one by one they are defeated. None of them were very difficult fights, but without any extra healing items, I still had to be careful not to run out of HP or PP.

Four officers down without too much difficulty, only one left. This last one was apparently the smartest of the 5 as he gave up instantly without fighting me. With all of the cops defeated, it was now Captain Strong’s turn to fight me with his “Super Ultra Sambo-Mambo-Tango Marital Arts”!

Captain Strong was no joke of a fight. He hit incredibly hard. Harder in fact than the Titanic Ant we fought earlier. It looked like I would really regret not stocking up on food first. Luckily, Captain Strong didn’t have a whole lot of HP, and he was defeated before the situation went critical.

Having defeated the entire police force myself, Captain strong is satisfied that I can handle myself on the road to Twoson. And so, he radios ahead and tells the other officers to allow me through the barricade. With that obstacle out of the way, it’s time to pack our bags full of food and leave Onett behind.

Join me next time as we head for Twoson and hopefully encounter Paula along the way. It would be really great to finally have another member in the party.

Earthbound – Day 06

–Day 06–

In the yard behind the arcade, we finally come face to face with Frank, leader of the Sharks. Not only that, but he seems to have some sort of robotic battle tank at his disposal. No doubt I’ll have to fight this monstrosity as well before the day is done.

Frank does look much more dangerous than his underlings, especially considering he’s brandishing 2 knives at once. If this were real life, undoubtedly poor Ness would be killed before the battle even began. However, thanks to the laws of video game logic, Frank isn’t really that much tougher than any of the other Sharks and he goes down pretty easily.

Just as I expected, Frank doesn’t take the defeat lightly and sends in “Frankystein Mark II” to finish the job he couldn’t. Frankystein Mark II is definitely a bit tougher than Frank was, but it handicaps itself with not being able to attack every turn. On top of that, Ness managed to get a nice Smash hit in early in the battle. It didn’t destroy the machine, but it took a huge chunk out of its health. Thanks to that, we managed to beat it without too much difficulty.

After the victory against Frankystein Mark II, Frank finally accepts his failure. As a reward for beating him, Frank tells me what he knows about Giant Step. Apparently news spread quickly that I was interested in getting there. According to Frank, there is some kind of special power stored at Giant Step that allows certain people to perform wondrous feats.

On top of this, it would seem a monster sucked up all the energy there. He also tells me that it’s difficult to get to, and that it is located behind the Touring Entertainers’ Shack. Unfortunately, the Mayor has locked it up, and we’d have to get the key from him if we ever want to go to Giant Step. So it looks like we know where our next stop is.

Once again, news travels fast in this town, and the Mayor has already been informed that I have rid the town of the Sharks. Hearing this, he’s more than willing to hand over the key to the shack, as long as he isn’t responsible if anything bad happens to me. He is a politician after all, nothing can ever be their fault. Politics aside, we now have the key to the Entertainers’ Shack, and it’s time to make our way to the Giant Step.

Once we arrive at the shack, we find out why it was locked up in the first place. Apparently it’s all Frank’s fault. At some point, Frank must have broken in and trashed the place, so the Mayor locked it up for safety reasons. Honestly, “trashed” is perhaps a bit harsh of a description for this level of damage. Other than the giant hole in the wall, the shack is actually quite tidy.

Then again, who am I to be a Grammar Nazi? What I can plainly say though is that I was not prepared for the fight ahead of me just getting to the Giant Step. The enemies in the cave look like they should be weak, but they are actually as strong as or stronger than the Sharks. The Rowdy Mice for example seem to have an unnaturally high chance of getting Smash hits on Ness. If it weren’t for this fact, they’d actually be quite easy.

However, it was the Black Antoid enemies really took me by surprise. For starters, they are so small you barely notice them while walking around. On top of that, they usually attack in groups, and are surprisingly strong for ants. I underestimated them and paid the price for it as they quickly killed me.

I’ll have to proceed cautiously if I plan to make it all the way to the Giant Step. Thankfully these new enemies give relatively high amounts of experience, so a little level grinding might just do the trick. Sure enough, Ness levels up to level 8 and in the process learns a new ability “PK Gaming α”. This psychedelic looking attack hits all enemies for some massive damage. However, the 10pp cost is a bit steep and I’ll have to use it sparingly.

We’re so close to the Giant Step now, but it would appear Ness simply isn’t strong enough yet. So join me next time as we train and press forward towards our goal!

Earthbound – Day 05

–Day 05–

Now that I know I can beat the Shark Punks walking around the streets, I think it’s about time I help clean up this town. A task that is easier said than done. There are actually quite a few Sharks roaming around the streets. Not only that, but every time I fight one of them, they seem to just call in more reinforcements. Eventually it felt like I was fighting the entire gang all at once.

It took longer than I expected, but I finally cleaned the streets of all the Sharks. However, they aren’t completely eliminated. They still have their base inside the local arcade. Naturally, there are quite a few of them inside just waiting to avenge their fallen brethren.

Unfortunately for the sharks, the members in the arcade aren’t any stronger than the ones out in the streets. Ness on the other hand is getting stronger with every fight, eventually leveling all the way up to level 7. How can they even hope to beat Ness now?

The Sharks on the second floor of the arcade have a bit more confidence than the first floor, but they don’t put up much more of a fight.  Really, all that’s left now is their boss Frank. But that will have to wait for another day.

Will Ness be able to beat Frank and put an end to the Sharks? You’ll just have to come back next time to find out. Thanks for reading.

Earthbound – Day 04

–Day 04–

With the town thoroughly explored, it’s time to really get serious about training. I need to get stronger, and I need better equipment if I’m going to ever hope to defeat the Sharks. So for now, I think it would be best to head back home and train in the hills for a while.

Along the way, I happened to find something interesting. There was a “Magical Butterfly” that made Ness relax. There was someone in the library that mentioned magical butterflies, but even after encountering one, I’m not really sure what they do. It wasn’t an enemy, and the message simply said Ness relaxed. But I don’t really notice anything different. Maybe this will become clearer as we get deeper into the game.

While training I started to notice a rather unique game feature that is actually very much appreciated. As Ness gets stronger, it’s eventually obvious to everyone that he’s going to just destroy the weaker enemies. So rather than bore the player to death with the random encounters with weak enemies, you just skip the battle entirely. Upon encountering a sufficiently weak enemy, the game will simply declare you the winning and award you the appropriate amount of experience. Honestly I’m surprised more games don’t have a system like this.

Another interesting feature to this game is the method by which you actually gain money. Normally you would fight enemies and after the battle you would be rewarded with experience and money. It’s such a common mechanic that no one really ever questions WHY the random stray dog was somehow carrying around $12 for you to collect after killing taming it. In this game however, you are still rewarded with money for every battle you win, just not directly. Instead, you need to call your dad and he will deposit money into your bank account based on how many enemies you’ve defeated. Then whenever you want it you can go withdraw the money from an ATM. It’s a small change, but it adds a nice touch of realism, which is actually ironic in this otherwise surreal game.

After a bit of training, Ness has leveled and is now level 5. Likewise, Dad has rewarded all my training with quite a bit of money. I can actually afford some of the equipment back at the drug store. I think it’s time for me to head back to town and upgrade all my equipment.

I manage to buy nearly everything at the store. The Cheap Bracelet and Baseball Cap both add quite a bit of defense to Ness, raising his pathetic 4 defense all the way up to an impressive 14. Likewise the upgrade from the Cracked Bat to the Tee Ball Bat raises Ness’s attack from 12 to a respectable 16. Now that Ness is properly equipped, I think it’s time to test our new strength against those Sharks.

This time around however, we get a little unlucky. When I engaged in battle with one of the Sharks, it seemed like a second one decided to join the battle. I’m not sure if I’m ready to be taking on two of them at once. Thankfully, my new equipment is better than I thought. The Sharks’ attacks are practically bouncing right off of Ness now, and it doesn’t take long before I defeat them both.

Not only does Ness win the fight, but we were rewarded with a hamburger that one of the Sharks was holding. It looks like we’ve finally discovered a good source for food. Why should I be spending $14 buying my own burgers when I can just beat up some punks and take theirs?

It’s getting late, so how about just one more before we quit. Interestingly, this one seems to be special. Rather than attacking me, I had to actually initiate conversation with them to start the battle. But who is Frank, and why would he want to beat me up? I guess we won’t be getting any answers today, because these punks are dead tamed, and it’s time to stop for the day.

So join me next time. Will we find out who Frank is? Will we rid the town of the sharks? Will we make it to the Giant Step? Only time will tell! See you next time.

Earthbound – Day 03

–Day 03–

After the call to dad, I leave the hotel to continue exploring the town. It isn’t long before I encounter some suspicious looking people who end up chasing after young Ness. Sure enough, these are members of the Sharks Gang I’ve heard people talking about. I thought maybe I could handle them, but I was wrong, so very VERY wrong. Even just that single gang member was more than poor Ness could handle.

Death Count: 1

And so it would seem young Ness has died. We barely even started our adventure. I guess I should be glad that I literally just saved my progress and haven’t even had a chance to do anything yet. How about we start over and try that one again.

So obviously I’m nowhere near ready to try fighting the Sharks, which means I’m DEFINITELY not ready to try to fight whatever boss might be waiting up at the Giant Step. I guess the best thing I can do is try to level grind a bit against some of the random animals running around town.

Naturally, all that fighting really works up an appetite. Maybe we can get something at the bakery. I’m hearing good things about this Lucky Sandwich. Apparently it’s similar to a fortune cookie, except the fortune is a prize, and it’s a sandwich instead of a cookie… Ok, so it’s not really anything like a fortune cookie. And at $128.00 each, I doubt I’ll be trying one any time soon. Who has money to spend $128.00 on a sandwich?! Even a $7.00 cookie is expensive. Unless it’s one of those giant 12” cookies you see at the mall. Guess I’ll just buy a skip sandwich for $38.00. Honestly, this better be one amazing sandwich.

Maybe I can find something cheaper at the Burger shop to snack on after that sandwich, even if it’s just something off the dollar menu. Sadly, we’re not going to be getting any cheap food here either. How can they even think to charge $14.00 for a hamburger? Now I’m glad I found that discarded one in the trash the other day. Poor Ness is going to be bankrupted just trying to feed himself in this world.

Not that I seem to have money anyway, but we might as well check out the selection at the drug store as well. In this game, the drug store apparently doubles as the weapon & armor shop. They have a decent collection of items, though I’m not really sure what the stats are on anything. I’ll have to collect some money and come back to buy one of each item.

On the plus side, I haven’t really gone that far yet. I can simply run home and have Mom make me some Pizza whenever I’m in need of healing. No reason to throw money away this early in the game if I don’t have to. Thanks Mom, you’re the best.

In between battles with the local wildlife, I finish exploring the rest of town. That is, all except for the area around the arcade where the Sharks are hanging out. Apparently I’m not the only one frustrated with the Sharks. The police officers at the station seem to have their hands full just trying to deal with them. A quick stop to the Town Hall reveals that even the mayor is looking for someone to put a stop to them.

If only there were some place I could go and just relax for a while. Luckily there is! Just to the west of town is a small cottage for sale overlooking the ocean. It’s even very reasonably priced at a mere $7500.00. That’s of course out of my price range at the moment, but it’s not an unobtainable amount. I’ll have to come back here later in the game and see if I really am allowed to buy it. I hope I can. I love when you get to buy your own house in games.

Only one more stop in town to look into, and that is the hospital. Considering the beating I took from the sharks already, I expect I’ll be spending a lot of time in the hospital. To my surprise, there also seem to be magical healers in each of the hospitals for any sickness or condition that can’t be cured normally by the hospital. Conditions like being “Diamondized”, where your head gets as hard a diamond, or “Mushroomized”, where you grow mushrooms on your head.

I foresee myself becoming sick often in this game, so for my own mental health it’s best to stop now. Join me next time as Ness trains hard in an attempt to rid the town of the Sharks!

Earthbound – Day 02

–Day 02–

With the Starman Junior defeated, there’s nothing left to do now but guide Porky and Picky home. If we’re lucky, we’ll get them home before their parents notice they were gone. Sadly, that is not the case. Both their parents are home and OH MY GOD WHAT IS WRONG WITH HER FACE?!?!

Ahem, anyway, their dad seems normal enough. He apologizes for the trouble his kids have caused and warns them that they’re going to “get it now”. Both children run off upstairs to their room, quickly followed by dear old dad. Then WHAM! They get it. I guess Porky was serious when he said his dad would spank him if he found out they were out so late.

It’s amazing how quickly the tone changed after that. No sooner does their father come back downstairs is he asking me to leave. Not just the house, which would be reasonable considering the time of night. No, he’s asking me to leave town forever, me and my whole family. Apparently he has loaned my father quite a bit of money, possibly $100,000 by now. It might have been less, but either way, the loan is what is causing them to live in poverty now.

To this, his wife interjects about how he is much too lenient with the children. Too lenient? He just followed them to their room and beat them for being out at night. Should he have killed them instead? Buzz Buzz clearly has the same thought process as I do, and he quickly attacks her after hearing such an insane comment. On top of being insane, she’s also very stupid, mistaking Buzz Buzz for a dung beetle of all things. How do you mistake a bee for a dung beetle?

Without warning, she strike Buzz Buzz down with such swiftness that it puts the Starman Junior to shame. Clearly she is the true agent of Giygas! Poor Buzz Buzz. I was just getting to know him, and already he is struck down.

With the last of his strength, he tries to relay his final words of wisdom to young Ness. He tells that Ness must unite his power with that of the Earth, letting the planet channel and multiply it to defeat Giygas.

To do this, we must visit eight points around the world and make them my own, whatever that means. One of the locations is actually near Onett. It’s called “Giant Step” and it’s going to be our first stop towards saving the world. With these words of advice given, he dies, leaving us alone on our quest.

Or not, he apparently has more to give us. This time it’s a present, the Sound Stone. With this, we can record the melodies from the eight locations we have to visit. I’m not sure what good that is going to do, but as the first key item in the game, tradition dictates this will be the most important item I will receive throughout the entire playthrough. So I shall cherish it always.

With those final words, Buzz Buzz fades from existence, and the quest to save the world is truly underway. Before we leave, I thought it would be best to check in on Porky and Picky upstairs. Sure enough their father beat them good. They don’t even want to sit down their butts hurt so much.

Upon leaving their house, we found that it is already morning. Before we can even set out on our adventure some guy in a top hat and suit literally falls out of the sky to talk to me. He is apparently a photographer and wants to take my picture, which he does. Then as quickly as he came, he vanishes once again into the sky. That’s apparently the type of game we’re embarking on here.

Now that the police barricades are gone, we can finally head down into Onett. We could, but I have some exploring I would like to do first. For example, there is a house up on the hill towards the meteorite where some weird treasure hunter guy lives. He mentioned last night that he wanted to talk to me in private, so what better time to check in with him than now.

The treasure hunter has dug quite the elaborate tunnel underneath his house. After following him to the deepest part of the cave, he shows me a life size golden statue that he has unearthed. Interacting with it reveals that it is “glowing strangely”, however that is the only information I can gather at the moment. I’ll have to make a mental note of this however. I’m sure it will become important in the future.

After a bit of training against the random animals on the hill, it’s time to head down into the city. The first stop is the library. I’m very happy to have stopped in here, because the receptionist is handing out maps of the town. Now I won’t have to worry about getting lost.

The people in the library were also all very informative, and gave out some helpful advice for my quest. Um, everyone except this guy in the mask… he’s just creepy… Anyway, the other more helpful people told me about, among other things, the location of the Giant Step. It’s in the North West corner of town.

Knowing this information, it’s my job as the savior of the world to go absolutely everywhere there is to go in town before even considering going to the Giant Step. Visit every house, talk to every person, and search every garbage can for food. Don’t judge me! I’m a young child setting out on my own. I need to take food from wherever I can get it.

After searching a few houses, it’s time to settle in for the night at the hotel. But a room costs $35 for the night, and I’m not exactly desperate for health at the moment. Instead I think we’ll just use the complementary desk phone to call dad and have him record our progress. Oh yeah, that’s how you save in this game, you have to call your dad.

Join me again next time as we continue exploring the town. We might even head up to Giant Step if there’s time.

Earthbound – Day 01

It’s been a long break from writing for me, but I’m finally back at it. I’m going to be doing things a bit differently this time. Instead of the weekly full articles, I’m going to try a more average blog posting style with this game. I’ll be playing for maybe 30 minutes a day, and posting daily updates as I play.  I’m hoping that will be a bit more manageable and I’ll have more fun doing it. For the first game with this new posting structure, I thought I’d go full out and play the cult classic Earthbound!

Before we get into the game, let’s start with a brief history. Earthbound, known as Mother 2 in Japan, was first released for the SNES in 1994. It’s the sequel to Mother for the NES, another great game which unfortunately never found its way out of Japan until 2015 when it was released on the Wii U Shop as “Earthbound Beginnings”. During its original US release, it sadly received little praise from reviewers and was somewhat overlooked. However, Ness’ inclusion in the Super Smash Brothers Series brought renewed interest into the game, and Earthbound became the cult classic it is today. Now it seems to pop up within the top 5 games on every “Best of the SNES” lists I ever happen to see. It was also a key inspiration for Undertale, one of the most well received indie games in recent years.

One final note before we get started. I refuse to review games that I don’t physically own, but the average $300 price tag on Earthbound has put it a little out of my reach at the moment. I do however own a Rom Cartridge of the fan version “Earthbound Uncut”. So likewise, I will not be playing the official US version of Earthbound for this playthrough. Instead I will be playing a fan hack known as “Maternalbound” which is the closest equivalent to Earthbound Uncut. The differences between Maternalbound and Earthbound are minor, and aim to make the game closer to the original Mother 2 release. It removes much of the North American cencership and restores the game to what it was supposed to be. So the basic game will be the same, but there will be a few subtle sprite and dialogue changes compared to the official Earthbound release.

Now that that’s all out of the way, lets dive into this SNES classic, and see what I have been missing all my life!

–DAY 01–

In typical RPG fashion, the game starts with you naming your characters. Less typical however is stating your favorite food and thing. I picked Pizza, because pizza is delicious, and you can have infinite different kinds of pizza, making it the best food ever. Then of course my favorite thing is gaming. For the characters themselves however, I left them all at their default names. Maybe if I knew something about them first I would have customized their names. But I think their default names are fine.

The year is 199X, and something big is going to happen in the small town of Onett. One night, young Ness is startled awake from a loud noise outside. Naturally, that means our young hero must go investigate the disturbance.

Amazingly, the police have already arrived and set up road blocks throughout the town. While that would be inconvenient for the residents, it does make it easy to not get lost this early in the game. After talking with a few of the police officers, we discover the origin of the noise. It would appear a meteorite has crash landed just outside town. Also the town is apparently infested with sharks?

With no other path to follow, we venture up the hills outside of town until we’re almost at the peak. Unfortunately, the police have blocked off the final stretch to the top. It would seem we won’t be able to get any closer to the meteorite after all. We are however introduced to our neighbor Porky, who I believe is named Pokey in the official release.

Even from just the brief interaction I had with him, he comes across as the brown nosing weasel type character. I don’t think I’ll be able to trust him. Also, can we take a second to look at his character sprite? I’m sure the intent was that his eyes are hidden in his hair, but it looks like he’s some kind of Cyclops. Anyway, he also seems to be annoying the police officers at the hilltop and they wish I’d do something about him.

With nothing else to do since the roads are closed off, I’m forced to simply go back home without starting some grand adventure. Or so I thought. Shortly after returning to bed, there is a loud frantic knock at the door. Maybe we’ll have an adventure tonight after all.

It’s Porky. Apparently the police suddenly left the site of the meteorite to deal with the Sharks going wild in town. He also clears up that the sharks are a gang, not actual sharks. Anyway, in the confusion, his little brother Picky has gone missing and he needs my help finding him. If anything happens to Picky, their father is going to spank him 100 times! As much as I feel like I can’t trust him, I’m willing to help him find his little brother.

At my mother’s request, I take the dog with me to search for Picky. Now that I have some backup, the game allows me to actually enter combat, and I love the way it is handled in this game. Rather than using the typical random encounters of most RPGS, it utilized monster in the world map that you could avoid if you so desired, but would enter combat with if you came in contact with them.

I also love the humor present during the battles. The enemies are very fun looking, and all have their own distinct personalities. Even if it’s just subtle changes to the dialogue, they enemies aren’t just “Attacking”. The Runaway Dog will make a loud piercing howl, or the Spiteful Crow will peck at your eyes. Your own party as well can have some humorous actions, like when Porky plays dead, or uses Ness as a shield. I knew I couldn’t trust him.

Turns out, I also shouldn’t have trusted the dog. No sooner do we make it to the top of the hill does the coward run off on us. But that’s ok, we found Picky alive and well. He was napping behind a tree, tired out from searching for Porky. According to Picky, it was Porky who went missing after the police left, and not the other way around. Whichever story is the truth doesn’t really matter, either way we now need to make our way home before their parents notice they’re missing.

We don’t make it far before Porky starts to hear a buzzing noise. The source of which is a small bee like creature sent from 10 years in the future, a future where Giygas has sent the world into the horror of eternal darkness. However, there is a well known legend handed down from ancient times about a boy who will shatter the nightmare and restore the light. The bee believes this boy to be Ness, and thus my quest to save the world officially begins.

And so, Buzz Buzz joins our party as we make our way home. However, we are quickly stopped by one of Giygas’ henchmen, The Starman Junior. From the sounds of it, Buzz Buzz was once a hero who opposed Giygas Now that he’s only an insect, the Starman Junior plans to get rid of him once and for all.

Even as an insect, Buzz Buzz proved to be exceptionally powerful, at least in comparison to Ness. He cast powerful shields around the party to protect us from the Starman Junior’s PSI attacks. He was also doing 125 damage with his attacks, compared to Ness’ 9 damage. Our victory against the Starman Junior was really all the work of Buzz Buzz.

There’s no way I would have been able to defeat the Starman Junior on my own. But we have a long road ahead of us now. Giygas will surely send more henchmen after us. On top of that, Buzz Buzz warns that Giygas’ influence will drive both people and animals crazy, so we’ll have to fight them as well. We’ll have to get stronger quickly if we plan to survive.

So thank you for reading so far, and be sure to check in on my progress as I defend the world from Giygas’ evil!

Hello Again!!!

Hello Again Devoted Followers!! Crickets Crickets

Ok, I won’t pretend to think I actually have any devoted followers. Especially after the LONG break since the last time I posted anything. I thought I should take a moment to explain my situation as well as the history and future of the site.

Let’s start with my current situation. I’m lazy. That’s pretty much the long and short of the whole thing. I also don’t particularly like to read or write, and I don’t pretend to be good at it. The process of making these articles is long and boring and not very rewarding. So when I decided to break my cycle and take a little break from the site, I simply went into full abandonment mode and haven’t made much attempt to come back. Hopefully I can turn this around soon.

Now, I’m sure that might bring up some questions. Why would a person who hates to read and write, and isn’t even good at it, decide to start a blog in the first place? That’s simple. I love retro games and I needed something to motivate me to play more of them. I need to play the games because I need to write the articles, and I write the articles as motivation to play more games. For a while it worked out great. I played through quite a few games that I had been neglecting, and I expanded my physical collection to a respectable level.

Unfortunately, I burned myself out. Writing the articles on average took about 3 times the length of the game. So even a relatively short 5 hour game would take 15 – 20 hours of work before I could post it. That’s on top of my normal full time job as well as being a husband and father. Eventually, the weekly article schedule I set up for myself just became too much and I quit.

As much as I’ve enjoyed removing this source of stress from my life, I have missed the site. I’ve also hardly played any retro games since I stopped writing for the site. So I need to find some kind of middle ground. Moving forward I’m going to try some different writing methods to make it a bit easier on myself. Maybe it will work, maybe it won’t. But I want to get back to playing my games, and I hope you’ll join me in my adventures.

So look forward to my next project which should be starting soon!

Pokemon Journal: Wandering the Deserts!

pokemon-black-logo

Welcome back everyone. When we last checked in, we had just cleared out team plasma from their base in Castelia City, Collected our 3rd badge, and defeated Bianca in another friendly rivalry match. Now we’re heading out to Route 4 and pressing forward on our adventure. Sadly, nothing very exciting has happened since last time, but I’ll update you on my progress anyway.

unova-route-4

I’ll admit I was a bit surprised when I first walked out onto Route 4. I wasn’t expecting to be walking out into a desert. Especially since Castelia City is a thriving sea port. Of course, since it’s a desert, every battle has the annoying sandstorm weather condition. Thankfully there’s a small building set up where you can rest and heal your Pokémon whenever you want. So it wasn’t that bad.

cheren pidove
Cheren Pidove
Level: 20
pansage pignite liepard
Pansage Pignite Liepard
Level: 20 Level: 22 Level: 20

Of course, we can’t enter a new area without SOMETHING happening. In this case, it’s another friendly rivalry battle with Cheren. Since we both got our insect badges, he wants to see how strong he is compared to me. Obviously, Cheren is no match for my amazing team and I end up wiping him out without much effort. Really Cheren, just give it up already.

darumaka

Now that that’s over with, it’s time to get back to our adventure. But in truth I didn’t stay here on Route 4 very long. Not because I didn’t like it here, but because of the Pokémon I managed to catch. The first encounter I had here was with a Darumaka and I just had to have it. I’ve wanted one of these guys ever since they were first introduced. I just love the concept of a Pokémon based on the Daruma dolls. For those of you who might not be familiar with the custom, Daruma Dolls are a Japanese good luck / encouragement tradition. When you buy a Daruma doll, both of its eyes are white. You then make a wish / set a goal for yourself and color in one of its eyes. Then you set it somewhere visible so it is a constant reminder of your goal. As soon as you’ve actually fulfill your goal, you fill in the other eye to give your Daruma his sight. Finally, on New Year’s you will burn the Daruma doll as part of the New Year’s festival and as a symbol of letting go of the burdens of the past. This is most likely where Darumaka got its fire type from. I know somewhere I have a Daruma doll from when I last visited Japan. Sadly I’ve forgotten what the goal was I got him for, so my poor Daruma will forever be blind in one eye.

pansage pansear panpour
Pansage Pansear Panpour

Anyway, my new Darumaka is a bit under leveled compared to the rest of my party, so we need to get him up to speed before we really press forward. Because he’s a fire type, I figured it would probably be easier to train back in the pinwheel forest than it would be to train here on Route 4. Also we can give another go to catching all 3 of the Elemental Monkeys. Kind of two birds with one stone. It took a little while, but I managed to accomplish both goals at almost the same time. Darumaka is leveled up to match the rest of the party, and I finally have all 3 of the Elemental Monkeys. They’ll stay in the computer for now, but I at least have them.

sandile scraggy

Now that everyone is back up to the same level, it’s time to actually travel through Route 4. That’s not very hard to do, it’s essentially a straight line from one end to the other. However, there are a decent number of trainers here, so we might as well challenge them now and get some good experience. Some of the trainers have also mentioned a Desert Resort as well as an ancient ruin off to the west. I have a feeling I’ll be forced to go there later anyway, so I’m going to ignore it for now. In addition to Darumaka, there are also a few other Pokémon I’ve always thought had interesting designs. Like Sandile which is a ground type crocodile Pokémon. I just think it’s interesting since crocodiles are typically thought of as water animals. Then there’s Scraggy which looks like a little kid holding up his pants which are clearly too big for him. So after beating up all the trainers, and catching the various wild Pokémon, it’s time to finally leave Route 4 and go to the next town.

team-plasma-grunts

As soon as we enter Nimbasa City, we witness Team Plasma causing more trouble yet again. This time it looks like the daycare man from back on Route 3 has come to visit Nimbasa for some reason, and team plasma figured a day care would be an easy target to steal a lot of Pokémon from. Naturally the day care man rushes to me for aid and I’m forced to beat up team plasma for him. These grunts were so weak they were hardly worth the time. Curiously they escaped into the Amusement Park after I beat them. I’d love to chase them but I think I should check out the rest of the town first.

pokemon-musical

There’s actually quite a bit to explore in this City. After running into Bianca, we decide to check out the Pokémon musical together. This is a mini game where you get to dress up your Pokémon and have them perform in a musical. Basically this replaces the Contests from the previous games. This was such a weird experience that I honestly didn’t know what I was looking at. I’m not sure if I’ll do this again. Anyway, after we leave the musical, Bianca is confronted by her father who is insisting she return home. At first, it looked like this was going to be the end of her adventure, but then the gym leader, Elesa, shows up and talks him out of it. She manages to convince him that she’ll be fine and not to worry so much about her. I wish random strangers would have talked MY parents into letting me run away from home at 10 years old…

big-stadium-small-court-exterior

There are also two sports stadiums in this City. Depending on the day of the week, each stadium has different sports playing in them. However, no matter what sport is being played, you have the opportunity to walk down to the field and have battles with some of the athletes. When I played, the one stadium was playing baseball while the other was playing tennis. This would probably be a good place for some regular trainer matches if I come back each day.

battle-subway-artwork

Probably the most interesting feature in this town is the Battle Subway. Here you can have long strings of matches against trainers while riding on the subway. These matches are designed to be all about your skills as a trainer. You are only allowed to take 3 Pokémon with you, and they are all set to level 50 so you can’t have any level advantage. You also aren’t allowed to use any items, so it really is all about your skills as a trainer. If you can manage to beat all the trainers on the subway you’ll be rewarded points which can be exchanged for items later. I tried this, but I only managed to make it through 4 battles before I lost. I’ll have to really plan out my party better if I want to try this again.

All that’s left in this town is the Amusement Park. Not only have team plasma escaped into here, but by the process of elimination it must also be where the gym is. We have a lot ahead of us, but that’s going to have to wait for next time. Look forward to our trip to the Amusement Park next time.

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Current Team:

munna herdier palpitoad
Munna Herdier Palpitoad
Level: 25 Level: 26 Level: 27
servine swoobat darumaka
Servine Swoobat Darumaka
Level: 27 Level: 29 Level: 30

Play Time: 17h 58m

Badges: 3

Pokédex Entries: 45

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It’s time again for some Pokémon art. This time we’re switching to using pastels

vulpix-art

For the first pastel picture we’re drawing a Vulpix. I love Vulpix, he’s just so cute. Then of course he’s gorgeous when he evolves into a nine tales. This picture however I’ll admit I wasn’t very happy with. I know it was the first time using pastels, but I’m just not happy with the lack of detail in this picture. Also it was the first time it instructed me to go without any pre-drawn guide lines, not even reference shapes, so I feel like my proportions might have been a little off.

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