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Earthbound – Day 29

–Day 29–

The journey through Grateful Dead Valley was relatively painless. Most of the monsters in the area were too scared to fight us and simply ran away. The few that were foolish enough to attempt fighting us were easily stopped thanks to our 3 person party. Before long we arrive at Happy Happy Village, and at the entrance of the cave where I’m sure the second My Sanctuary location is.

As is to be expected, the cave system is a bit of a maze. However, we still benefit from our advanced level while trying to make our way through. None of the enemies put up a substantial fight. Not even the Mighty Bears are much of a threat. In fact, they’re rather cute.

It doesn’t take us long to bulldoze our way through the enemies and make it to the My Sanctuary Boss. I already expected it, but I’m still relieved to see it confirm this to be the second one. Anyway, the boss is the Mondo Mole and unfortunately that’s about all I can tell you about this guy. Thanks to our advanced level and extra party member, the poor thing was defeated in just two turns without every actually attacking.

We proceed through to cave opening to find ourselves at the Lilliput Steps. Here, Ness has another brief vision. This time, he sees a vision of a baby in a red cap, no doubt himself as a baby. I really hope all these visions come together in some meaningful way, because they don’t really mean anything to me yet.

With the location boss defeated, all of the enemies now flee from the party, making the trek back painless. We’re now free to head onto Fourside, but I think there are a few other places I want to check out first since we’re already back tracking. First stop, our lovely coastal cottage. We have more than enough money for it now.

We’re all going to be so happy now! We’re no longer children, we’re home owners. A person’s home is their castle and this home is….A DUMP!!! We’ve been cheated!!! This isn’t a suitable home for anyone to live in. look at it, half the floor is gone, the furniture is destroyed but you sure can enjoy that ocean view through THE ENTIRELY MISSING WALL!!!

To add insult to injury, the photographer shows up again to capture the moment. I object! I don’t want this memory in our photo album. I want to burn this place down and pretend it never happened. COME BACK HERE WITH THAT PICTURE!!!!

I guess we just have to accept the fact that we’ve been cheated. But we can’t stay here, so instead we head up the road back to Ness’ house. His mother makes us all some pizza and we tuck in for the night. After this set back I think we just need some time to ourselves.

Anyway, join us again next time as we probably head back to Threek and ahead to Fourside. See you then!

 

Earthbound – Day 28

–Day 28–

It took several attempts, but we finally managed to make it to the My Sanctuary boss with everyone healthy. Now we can claim our third My Sanctuary location. Wait a minute, third? So I really did miss one. There must have been one back in the Happy Happy Village after all. There was that other tunnel I never explored because of how weak Paula was at the time.

We’ll have to backtrack later, but for now we need to take care of the Trillion Year Sprout. Surprisingly, this was a rather uneventful battle. We got some good damage in during the first round with a combo of PK Gaming and PK Fire. After that, the Trillion Year Sprout put up a shield to defend itself against any more PK attacks. It took several more rounds of physical attacks, but it eventually became tame and we could enter the My Sanctuary location.

We enter the My Sanctuary and just like the other location, Ness has a seemingly unrelated feeling by being here. This time, Ness thought he heard his mother telling him to “Be a thoughtful, strong boy…” After this, Ness recorded the Melody of the Milky Well and we’ve accomplished our goal here. But now it looks like we’re going to have to backtrack quite a bit to find the second My Sanctuary.

Upon returning to Threek, the change is instantly apparent. Everything looks so much brighter and happier now than it did before. There’s also a small group of people waiting to thank Ness and team for all their hard work. On top of that, there are a lot more people freely walking around town now. Everything is so much better that it summons the photographer again to capture the moment.

Another benefit is that the tunnels are no longer haunted by ghosts. We’re now free to travel forward to Fourside, or as the case may be, back to Twoson. If we’re going to be back in Twoson anyway, we might as well stop in with Paula’s family and let them know she’s doing ok. Her mother was so happy see us she even made us a pizza.

Anyway, we’re tired from all that travel, so we’re going to stop for today. Join us tomorrow when we head back to Happy Happy Village and hopefully locate the second My Sanctuary location we apparently missed.

Earthbound – Day 27

–Day 27–

I thought everyone was in danger, but it looks like they were all just lounging up here in the hot springs. I also see they fixed one of the ladders so we can get back to the rest of town quickly. In addition to the hot spring, one of the Mr. Saturn offers us up some coffee before we go.

I’m not sure what was in that coffee, but we start seeing some really weird things. We even hear a strange yet encouraging message. It seems important, and it’s too long to capture in images, so I’m going to transcribe the whole thing.

“You’ve traveled very far from home…

Do you remember how your long and winding journey began with someone pounding at your door? It was Porky, the worst person in your neighborhood, who knocked on the door that fateful night.

On your way, you have walked, thought and fought. Yet through all this, you have never lost your courage. You have grown steadily stronger, though you have experienced the pain of battle many times.

You are no longer alone in your adventure, Paula who is steadfast, kind and even pretty, is always at your side. Jeff is with you as well. Though he is timid, he came from a distant land to help you. Ness, as you certainly know by now, you are not a regular young man… You have an awesome destiny to fulfill.

The journey from this point will be long, and it will be more difficult than anything you have undergone to this point. Yet, I know you will be all right. When good battles evil, which side do you believe wins? Do you have faith that good is triumphant?

One thing you must never lose is courage. If you believe in the goal you are striving for, you will be courageous. There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself.

When you have finished this cup of coffee, your adventure will begin again. Next, you must pass through a vast desert and proceed to the big city of Fourside.

Ness…

Paula…

Jeff…

I wish you luck…”

It’s quite the powerful message, and it really reinforces the good that we’re doing here. I know the message said to head to Fourside, but I just know there has to be something down this other tunnel, so I want to check that out first. However, before we get a chance to explore it, the Photographer shows up to take our picture yet again. That’s going to be a good memory. But really, we need to get going to the Milky Well.

After defeating Belch, the enemies in this area aren’t very difficult. However, they ARE very annoying. The Struttin’ Evil Mushrooms for example will scatter their spores around. When they do, mushrooms start growing out of your head. There’s really nothing you can do to get rid of these mushrooms other than going to a hospital, or luckily the hot spring back in Saturn Valley.

There are so many of those mushrooms that it’s nearly impossible to make any progress without getting mushroomized. Since I haven’t really noticed what effect these mushrooms have, I just ignore it or now. Later I find that the mushrooms actually remap the arrow keys, making it difficult to walk around. But it’s not a completely random remapping, just rotational. So I simply held the controller a bit weird while I was exploring. It’s not a big deal really.

We eventually make it all the way to the end, and much to our surprise, there is a My Sanctuary boss blocking the path at the end. Considering everyone has been mushroomized, I don’t think fighting that right now would be the best idea. I think maybe we should head back to town and see if maybe they have some items that would cure the mushrooms.

Death Count: 6

Unfortunately, we discover another side effect of the mushrooms on the way back to Saturn Valley. Apparently the mushrooms also give you a funky feeling, which makes you attack your allies. Unfortunately, it was Paula that got the funky feeling right when she used PK Fire β. It hit everyone for massive damage, and because of that, the entire party was instantly wiped out.

In a way, I guess that helps. It certainly does get us back to town faster. After getting everyone healed up we need to gather up supplies before we fight the next My Sanctuary boss. We also follow up with one of the Mr. Saturn in the cave. Earlier they said they would give us some presents after we defeat Belch. Now that we have, they’re willing to keep their end of the deal. It’s not just one present either, they give us a Cup of Lifenoodles, a Mr. Saturn Coin, and um… a Stag Beetle…

Well, we’re all stocked up now, so join us next time as we attempt to make it to the My Sanctuary boss WITHOUT becoming mushroomized. See you then!

Earthbound – Day 26

–Day 26–

So last time, things didn’t go so well for us. But we did learn a few things that might help us this time. For starters, we’re going to use the Fly Honey as soon as the battle starts. That way Belch will be confused the whole battle and things will just be that much easier this time.

Apparently that Fly Honey was the trick the whole time. It only took 2 rounds of battle this time before Belch was defeated. So it wasn’t that we didn’t do enough damage to him last time. He must have had some kind of auto healing ability that is canceled out by the Fly Honey.

After his defeat, Belch informs us that Giygas has taken the Mani Mani statue to Fourside already. It looks like he’s going to start trouble there too now. We always seem to be just one step behind him. But we’ll continue to fight him until the very end.

Now that Belch is gone, we can finally go rescue the Mr. Saturn that have been imprisoned. While heading down the tunnel he was blocking, we even encounter one that managed to escape. But escape from what? As soon as we get through the tunnel, we’ve back in Saturn Valley at a hot spring. Was Belch “Torturing” them with a relaxing hot spring? That monster!

I’m going to call it a day so I can try to process this. I’m not exactly sure what our next step is, but I see another tunnel to the right, so I guess join me tomorrow as we explore that.

Earthbound – Day 25

–Day 25–

I’m almost positive Belch is over to the left, so before that I want to finish exploring the rest of the building. There really isn’t much left to see, just a few zombies and a couple of trashcans. Even so, I’m still happy to fully explore the building first.

Now that I’m satisfied, it’s time to head over a face Belch. He’s quite easy to find, just follow the massive puddles of puke scattered all across the floor. They’ll lead you right to him. It looks like he has also been expecting our encounter. He even goes so far as to address us by name.

I believe one of the people back in Threek mentioned it, but Belch confirms that he is in fact working for Giygas. Belch also informs us of a prophecy that a young boy will eventually destroy Giygas. Assuming we must be that boy, Belch sets out to defeat us before that prophecy can be fulfilled.

Similar to the Slimy Little Piles, Belch also has a Nauseating Breath attack. However, Belch’s is far worse. Instead of making everyone cry, Belch’s breath actually poisons whoever is unfortunate enough to breathe it in. Other than that, Belch isn’t particularly remarkable. It also helps that Paula’s PK Freeze attacks also freeze him solid, preventing him from even moving.

Unfortunately, the battle wages on far longer than it feels like it should have. Paula and Ness both end up depleting their entire supply of PP, preventing any more PSI attacks or healing. To make matters worse, Belch eventually summons a few minions to his side.

With few options left, we start going through all our items in a desperate attempt to still win the battle. We blow up every bomb, shoot off every bottle rocket, eat every sandwich, but nothing seems to work. With few options left, we even throw the Fly Honey at him. He loves it of course, perhaps a little too much. After consuming the fly honey, Belch seems to have lost his mind and no longer attacks us.

Death Count: 5

Unfortunately, this all comes up too little too late. The team simply doesn’t have the energy or resources left to defeat Belch. Between the poison and the attacks, the whole party is eventually defeated. We must have done something wrong in that battle. We did thousands of points of damage to Belch and he just kept going. I can’t easily imagine he would really be THAT much stronger than the normal enemies in the area. There must be some trick that I’m missing.

We’ll have to resupply ourselves back in Saturn Valley and try again tomorrow. Join us then for our rematch against Belch!

Earthbound – Day 24

–Day 24–

With our target set, we leave Saturn Valley and head for the waterfall. Of course, such an occasion is bound to be perfect for yet another photo-op. We must always remember that time we walked behind the waterfall. I hope I get an actual photo album of all these pictures when this is all done.

Unfortunately, we run into a bit of a snag. We may have found the entrance, but it seems like there is a guard of some kind that is waiting for a password, which we don’t have. I guess we’ll have to head back to Saturn Valley and see if anyone knows what we’re supposed to do. I thought I already talked to everyone, but it’s hard to tell since they all look alike.

After talking to all the Mr. Saturn, we finally find one that we must have missed before. He tells me the secret password to get behind the falls. He also tells me I have to say the password and then wait 3 minutes before I can go in. I hope that’s just a figure of speech. They can’t really expect me to just stand there for 3 real minutes do they?

Why would I have expected anything else from this game? Of course they meant stand still for 3 minutes real time. This was honestly the most excruciating 3 minutes of my life. There’s no real indication that anything is going to happen. I can’t even see my characters. Is anything happening? Did I do something wrong? Am I waiting around for nothing? These questions made this pure torture.

After the longest 3 minutes of my life, we’re finally allowed inside Belch’s Base. It’s actually a lot more industrial than I ever would have expected. I’m also saddened to see a couple of Mr. Saturn chained to an assembly line making something for Belch. It almost looks like they might be making some kind of canned food. Don’t worry little guys, we’ll save you.

There’s a lot to explore in this factory, and of course a lot of enemies, but my favorite has to be the Foppy. These little red ball creatures typically appear in large groups, are very easy to kill, and give a great amount of experience. They’re one of the best enemies I’ve seen so far for level grinding, not that I really need to right now.

On the other hand, there are also a good number of Slimy Little Piles running around. These guys are nearly identical to Mini Puke we fought the other day, except colored green instead of pink. They’re not particularly difficult under normal circumstances, but their stinky breath makes them more annoying than they should be. They can also call for help which just makes your problem that much worse.

Anyway, while exploring I found a room with a Magic Butterfly inside. It respawns every time we reenter the room, so we can completely restore everyone’s PP this way. Now that we’re all healed and in a safe room, I think it’s about time to stop for today. We’ll be nice and rested for tomorrow when we face Belch.

So join me tomorrow as we face off against Belch, save the town of Threek, and rescue all the Mr. Saturn.

 

Earthbound – Day 23

–Day 23–

I’ll admit, yesterday’s death was quite the set back. It took quite some time for us to make it all the way through the cave again and out the other side. However, with Mini Barf already defeated it was considerably easier this time around. Still rather time consuming, but easier. We were also in luck outside the cave as the density of monsters felt significantly less this time around.

The second cave was much shorter than the first, and nearly devoid of monsters. In fact, there was only a single Violent Roach in the whole cave system. This was of course a welcome surprise for a change. Once through the cave, we finally arrive in Saturn Village and get to meet the whole village full of Mr. Saturn, the unofficial mascots of the series. These guys are basically just heads with feet, and they speak with a unique font that is admittedly a bit difficult to read at times. We’ve actually encountered this font once already, back in the Happy Happy Village. I guess one of them moved out of town.

There isn’t much to explore in this little town. On the left there is a small hut where we are allowed to rest. Then on the right there is a doctor who for some reason lives in a garbage can. And that’s pretty much the whole tour of the main town.

Passing through another small cave at the back of town we do also find a shop at the top of the hill. They have a few interesting things to buy, but most curious to me is the “Horn of Life”. It’s annoying that you can’t examine items before purchase, but in this case the name was enough to know exactly what it did. This is finally an item to revive a fallen team mate. The $1780 price tag makes it a bit impractical at the moment for extended use, but I think it would always be a good idea to keep one on hand.

By talking with the various Mr. Saturn around town, we start to piece together what has been going on around here. For starters, the Mr. Saturn have slowly been dwindling in numbers and it’s really bumming out the ones that remain.

Thankfully, they know where they all are. It would seem they’re being held captive behind the waterfall. On top of that, I can only assume that “Bad Stink” is referring to Belch, the very monster we’ve been looking for. Now we’re just doubly motivated to stop him. We need to rid Threek of zombies and now we need to rescue all of the Mr. Saturn too.

I’ll admit, I haven’t seen a waterfall yet, but I’m sure it won’t be hard to find. That however will have to wait for next time. Join us then as we finally infiltrate Belch’s base and free the people of Threek and now the captured Mr. Saturn.

Earthbound – Day 22

–Day 22–

Finally, all the zombies are gone and the path behind the graveyard is clear. It’s time to see where that tunnel actually leads. It’s not going to be very easy though. Apparently any zombies hiding in the tunnel escaped being captured on the Zombie Paper.

As we make our way towards the exit, there’s one last enemy we must face, a tiny little puke pile named Mini Barf. Don’t let his appearance deceive you though, he’s tougher than he looks. Of course, it doesn’t help that Ness was already possessed by a tiny ghost before the battle started.

Really, it’s not even that he’s strong, it’s the fact that he is constantly breathing out stinky gas that makes everyone cry and lose accuracy. It’s easy enough to heal, but there’s no point since he’ll just do it again and again. So slowly the team chips away at his health until he’s finally defeated.

With Mini Barf defeated, we are free to climb the ladder out of the tunnel. Outside is a man selling a few much needed healing items. He also informs us of a nearby village that doesn’t show up on any maps, Saturn Valley. We’re going to need the rest, so it would be best if we get there as quickly as possible.

Death Count: 4

Of course, this is a sentiment that I much easier said than done. The path from the cave entrance is just swarming with monsters. We tried to be cautious the whole way, but a large group of monsters by the village entrance got the best of us. They managed a surprise attack which knocked everyone’s health down pretty far. Then a smash hit against ness put our healer out of commission. After that, it wasn’t long before the whole team fell at the monsters hands.

It looks like we’re going to have to regroup back in Threek for a little while. Join us next time as we make another attempt at reaching Saturn Valley.

Earthbound – Day 21

–Day 21–

Everyone is together now. We’re all trained up to a decent level. We’ve purchased the best gear currently available. We’ve done practically everything we can do at the moment. It’s time to head into the circus tent in the center of town and confront the zombies. It’s weird though. As we approach, some of the other people in town start heading inside too.

As soon as we enter, I realize I’ve made a seriously misguided assumption. Now that I stop to think about it, it really should have been obvious from the start. This isn’t the Zombie HQ, this is the Zombie “RELIEF” HQ. These are all the people trying to fight the zombies and provide a bit of safety to the town. But if this isn’t where Belch is hiding…where is he?

Once again, it’s time to start searching the town. I must have missed something before. I thought maybe the zombies guarding the passage behind the graveyard might act differently now that Jeff is with us, but no. They still simply stare into our souls and generally block the path. So the hunt continued, that is until we get to the south side of town. I know it took a few days to get Jeff to Threek, so maybe I’m remembering things wrong, but I don’t remember there being a tent here.

The plan was to go inside and see who was in there, but it would seem this tent has other plans in store. Turns out it’s a Boogey Tent, and now we’re going to have to fight for our lives. Thankfully, it wasn’t a horribly difficult fight. It looks like all that training really paid off. Now let’s see who was behind this terrible trap.

As the tent fades away, we find two zombies inside huddled around a garbage can. Upon seeing us, they immediately run off scared. But what could be so fascinating about this garbage can that they would set up an entire tent to hide it? Naturally it’s our job to find out. After digging around I find a jar of Fly Honey, whatever that is. It would seem I have the answer, but it still doesn’t solve anything.

It’s starting to feel like that Boogie Tent was a dead end after all, so we take up the search for clues once more. This time however, things take an unexpected turn as the clues find us. Just as we were heading back to the hotel to regroup, we get a surprise call from Apple Kid, one of the inventors from back in Twoson. It would seem he has heard about our problem and took it upon himself to help by inventing “Zombie Paper”. It works just about the same way as fly paper, except of course that it’s supposed to catch zombies. Just place it on the floor of the tent and wait for the zombies to get trapped in it. It all just seems too easy.

Following Apple Kid’s instructions, we head into the tent and place the zombie paper everywhere on the ground. There’s nothing to do now but wait, so the team heads back to the hotel for some rest. Sure enough, throughout the night swarms of zombies are drawn to the zombie paper. As evidenced by the quick montage, even the two zombies guarding the exit behind the graveyard we mysteriously attracted to the paper.

Morning comes and it’s time to see how well the Zombie Paper worked. Everyone is so excited that they’ve all gathered around the tent to see the results. Inside is a sight like none other, a dozen zombies have all fallen victim to the Zombie Paper Trap. Some continue to struggle, unable to move, while others have given up and returned to the land of the dead. In either event, this frees the town of most of their zombie problem, and more importantly unlocks the passage out of town for our heroes.

However, that adventure is going to have to wait until next time. Join us then as we head out of town and see if we can finally find the mastermind behind it all.

Earthbound – Day 20

–Day 20–

Now that we’ve had some time to sleep on our problem, we find out that escape is easier than we ever thought. Now that Jeff has crash landed into our little prison, it would seem we’re all trapped. However, Jeff still has his “Bad Key Machine” which is capable of unlocking any door, including our current prison door.

Once free, we find ourselves in a small underground passage, but it doesn’t take us long to find our way back to the surface. After escaping we get a chance to see the damage Jeff actually did with his crash landing. He punched a rather large hole right through the ground. I’m pretty sure the monsters are going to notice that.

With three people in the party now, we’re going to have a much easier time of things around here. Or at least that’s what I would like to say. Sadly, Paula and Jeff are still much too low level to truly be of any help. They’re both equipped with the best gear available in Threek, but it’s still a challenge to keep them both consistently alive.

With that in mind, we have to do some serious power leveling before we even attempt to move forward with the story. It took some time, and was rather difficult, but we managed to get both of them up to a respectable level. Now we have Ness leading the team at Level 24, followed by Jeff at Level 19, and Paula trailing behind slightly at Level 18. We would most certainly benefit from some additional level grinding, but I think this will do for now.

Join us next time when we start our attempt to rid the town of its Zombie Plague!

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